Commit message (Collapse) | Author | Age | |
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* | Redefine NodeResolver interface and replace with callback mechanism | kwolekr | 2014-12-27 |
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* | Add minetest.clear_registered_decorations() and clear_registered_ores() | kwolekr | 2014-12-12 |
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* | Move get_schematic and read_schematic to l_mapgen.cpp | kwolekr | 2014-12-10 |
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* | Remove get_noiseparams function. read_noiseparams should be used from now on | kwolekr | 2014-12-10 |
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* | Noise: Create a deep copy of NoiseParams | kwolekr | 2014-12-10 |
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* | Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparams | kwolekr | 2014-12-09 |
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* | Add flags and lacunarity as new noise parameters | kwolekr | 2014-12-07 |
| | | | | | | | Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups | ||
* | Add minetest.clear_registered_biomes() api | kwolekr | 2014-12-06 |
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* | Rewrite generate notification mechanism | kwolekr | 2014-12-06 |
| | | | | | | | Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files | ||
* | Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth ↵ | paramat | 2014-12-03 |
| | | | | of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack | ||
* | Fix warnings and other misc. minor changes | kwolekr | 2014-11-14 |
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* | Add Generator Element Management framework | kwolekr | 2014-11-12 |
| | | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager | ||
* | Split up mapgen.cpp | kwolekr | 2014-11-01 |
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* | Fix erroneous lua_pop parameter | kwolekr | 2014-10-30 |
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* | Refactor decoration-related code | kwolekr | 2014-10-29 |
| | | | | | Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros | ||
* | Prevent invalid memory access under failure conditions | kwolekr | 2014-10-28 |
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* | Add NodeResolver and clean up node name -> content ID resolution system | kwolekr | 2014-10-26 |
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* | Split settings into seperate source and header files | ShadowNinja | 2014-09-21 |
| | | | | This also cleans up settings a bit | ||
* | Simplify and optimize schematic replacements | ShadowNinja | 2014-09-11 |
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* | Use "core" namespace internally | ShadowNinja | 2014-05-08 |
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* | Fix all warnings reported by clang | Sfan5 | 2014-04-15 |
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* | Update set_mapgen_params and set_gen_notify Lua API to use new flag format | kwolekr | 2014-03-08 |
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* | Fix g_settings not being included | Sfan5 | 2014-02-16 |
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* | Schematic: Add force_placement parameter to minetest.place_structure API | kwolekr | 2014-02-15 |
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* | Add minetest.set_noiseparam_defaults() Lua API | kwolekr | 2014-02-15 |
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* | Add capability to read table flag fields from Lua API | kwolekr | 2014-02-09 |
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* | Make flag strings clear specified flag with 'no' prefix | kwolekr | 2014-02-08 |
| | | | | | Remove flagmask field from set_mapgen_params table Add small bits of needed documentation | ||
* | Huge overhaul of the entire MapgenParams system | kwolekr | 2014-02-03 |
| | | | | | | MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems. | ||
* | Add map feature generation notify Lua API | kwolekr | 2013-12-14 |
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* | Fix leak and possible segfault in minetest.set_mapgen_params | kwolekr | 2013-12-08 |
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* | Decoration: Add schematic Y-slice probability support | kwolekr | 2013-12-01 |
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* | Decoration: Stop DecoSimple::resolveNodeNames from complaining about no node ↵ | kwolekr | 2013-11-17 |
| | | | | | | | | name if decolist is used Fix warning message for spawnby nodes Prevent type-punning warning caused by casting enum to int | ||
* | Fix some warnings and other minor details | kwolekr | 2013-09-16 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |