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path: root/src/script/lua_api/l_mapgen.cpp
Commit message (Expand)AuthorAge
* Mod security: Allow read-only access to all mod pathsShadowNinja2016-12-20
* Simple decorations: Fix range check for deco->deco_param2Auke Kok2016-12-08
* Simple deco: Allow setting param2 value on placementAuke Kok2016-12-07
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-06
* Decorations: Generalise 'spawn by' to be used by all decoration typesparamat2016-09-14
* Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers ...Ner'zhul2016-08-10
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Biome API: Add per-biome riverbed material and depthparamat2016-06-05
* Fix MgStoneType and BiomeType enum nameskwolekr2016-05-27
* Move biome calculation to BiomeGenkwolekr2016-05-27
* Fix threshold typeest312015-12-07
* Fix spelling of noise_thresholdJun Zhang2015-12-06
* Schematics: Add core.place_schematic_on_vmanip APIkwolekr2015-11-05
* SAPI: Throw runtime error instead of if l_get_mapgen_object called in incorre...kwolekr2015-10-25
* SAPI: Mark all Lua API functions requiring envlockkwolekr2015-10-25
* Allow setting chunksize in core.set_mapgen_paramskwolekr2015-10-04
* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-04
* Add get_biome_id(biome_name) callbackDuane Robertson2015-10-02
* Ore: Add puff ore typekwolekr2015-09-17
* Ore: Add ore sheet column height range selectionkwolekr2015-09-13
* Biome API: Make fallback biome stone and water, disable fillerparamat2015-08-03
* Fix MSVC number conversion warningSmallJoker2015-07-25
* Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat2015-06-20
* Make get_biome_list() error message more helpfulkwolekr2015-05-28
* Add some missing getter functions to the lua APITeTpaAka2015-05-28
* Fix null dereference when loading schematic from definition without a NodeDef...kwolekr2015-05-17
* Add mod securityShadowNinja2015-05-16
* Fix compiler warning about sign comparisonest312015-05-13
* Schematics: Add per-node force placement optionkwolekr2015-05-09
* Tests: Add schematic unittestskwolekr2015-05-08
* Schematics: Add indent-with-space option for schematic Lua table serializationkwolekr2015-05-07
* NodeResolver: Remove NodeResolveMethodkwolekr2015-05-07
* Ore: Add biomes parameterkwolekr2015-04-20
* Biome API: Add biome-specific river waterparamat2015-04-19
* Schematics: Fix core.schematic_create()kwolekr2015-04-17
* Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safetykwolekr2015-04-17
* Biomes: Remove referenced biomes from Decorations on clearkwolekr2015-04-16
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* Schematics: Reorganize (de)serialization and add Lua serialization APIkwolekr2015-04-13
* Schematics: Prepend mod path to relative schematic filepathskwolekr2015-04-08
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr2015-03-31
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optionalparamat2015-03-24
* Add core.register_schematic() and cache schematics on usekwolekr2015-03-23
* Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr2015-03-20
* lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorationsparamat2015-03-11
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-05
* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-26
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05