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path: root/src/script/lua_api/l_mapgen.cpp
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* Ore: Add biomes parameterkwolekr2015-04-20
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* Biome API: Add biome-specific river waterparamat2015-04-19
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* Schematics: Fix core.schematic_create()kwolekr2015-04-17
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* Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safetykwolekr2015-04-17
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* Biomes: Remove referenced biomes from Decorations on clearkwolekr2015-04-16
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* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
| | | | | | | | | NodeResolver name lists now belong to the NodeResolver object instead of the associated NodeDefManager. In addition to minimizing unnecessary abstraction and overhead, this move permits NodeResolvers to look up nodes that they had previously set pending for resolution. So far, this functionality has been used in the case of schematics for serialization/deserialization.
* Schematics: Reorganize (de)serialization and add Lua serialization APIkwolekr2015-04-13
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* Schematics: Prepend mod path to relative schematic filepathskwolekr2015-04-08
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* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr2015-03-31
| | | | | | | - General code cleanup - Unified object creation and loading - Specifying objects in APIs is now orthogonal (i.e. anything can take an ID, name string, or the raw table definition (and automatically registers if present
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
| | | | Add core.clear_registered_schematics() and refactor schematics somewhat
* lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optionalparamat2015-03-24
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* Add core.register_schematic() and cache schematics on usekwolekr2015-03-23
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* Revert "Fix issue #2441: crash on respawn, since a conversion std::list to ↵kwolekr2015-03-20
| | | | | | | std::vector on Environment.cpp" This reverts parts of commit 9749d9fee6db99da1ab861dc04ec63ef973db3e0, which breaks node resolver list clearing
* lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorationsparamat2015-03-11
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* Fix issue #2441: crash on respawn, since a conversion std::list to ↵Loic Blot2015-03-05
| | | | | | | std::vector on Environment.cpp * Also change some std::list to std::vector for ClientMap::renderMap * Remove disabled code in ClientMap::renderMap, disabled since a long time
* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-26
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* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
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* Add minetest.generate_ores() and minetest.generate_decorations()kwolekr2015-01-04
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* Add warning about using deprecated fields in Mapgen API and update docskwolekr2015-01-04
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* Replace instances of height_min/height_max with y_min/y_max to remove ambiguitykwolekr2014-12-30
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* Decoration: Fix default parameter valueskwolekr2014-12-30
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* Expose mapgen parameters on scripting initkwolekr2014-12-29
| | | | | Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init()
* Decoration: Add height_min and height_max parameterskwolekr2014-12-28
| | | | | Also set default height_min/height_max to -31000 and 31000, respectively, for ore and biomes
* Biome API: Add shore top and shore filler nodes, underwater node, water top ↵paramat2014-12-28
| | | | node. Add water top depth and shore height parameters. Remove water dust node
* Ore: Add Vein ore typekwolekr2014-12-28
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* Ore: Add Blob ore typekwolekr2014-12-28
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* Set fallback content if resolving content vector requires everythingkwolekr2014-12-27
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* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
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* Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr2014-12-12
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* Move get_schematic and read_schematic to l_mapgen.cppkwolekr2014-12-10
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* Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr2014-12-10
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* Noise: Create a deep copy of NoiseParamskwolekr2014-12-10
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* Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparamskwolekr2014-12-09
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* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
| | | | | | | Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups
* Add minetest.clear_registered_biomes() apikwolekr2014-12-06
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* Rewrite generate notification mechanismkwolekr2014-12-06
| | | | | | | Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files
* Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth ↵paramat2014-12-03
| | | | of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack
* Fix warnings and other misc. minor changeskwolekr2014-11-14
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* Add Generator Element Management frameworkkwolekr2014-11-12
| | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager
* Split up mapgen.cppkwolekr2014-11-01
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* Fix erroneous lua_pop parameterkwolekr2014-10-30
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* Refactor decoration-related codekwolekr2014-10-29
| | | | | Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros
* Prevent invalid memory access under failure conditionskwolekr2014-10-28
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* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-26
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* Split settings into seperate source and header filesShadowNinja2014-09-21
| | | | This also cleans up settings a bit
* Simplify and optimize schematic replacementsShadowNinja2014-09-11
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* Use "core" namespace internallyShadowNinja2014-05-08
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* Fix all warnings reported by clangSfan52014-04-15
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* Update set_mapgen_params and set_gen_notify Lua API to use new flag formatkwolekr2014-03-08
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