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l_mapgen.cpp
Commit message (
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Author
Age
*
Allow multiple cave liquids in a biome definition (#8481)
Paramat
2019-05-18
*
Fix various bugs (Anticheat, Lua helpers) (#8013)
SmallJoker
2019-01-06
*
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
Loïc Blot
2018-06-30
*
Biome API / dungeons: Add biome-defined dungeon nodes
Paramat
2018-04-07
*
Biome API / cavegen: Add definable cave liquid for a biome (#7192)
Paramat
2018-04-05
*
Mapgen: Remove unused mgv7 code and some unused biometypes
Paramat
2018-03-26
*
Biome API: Add 'get_biome_name(biome_id)' API
paramat
2018-03-11
*
Spawn level: Add 'get_spawn_level(x, z)' API
paramat
2018-03-10
*
Biomes: Add 'min_pos'/'max_pos' xyz biome limits
paramat
2018-03-09
*
Gennotify: Add 'minetest.get_decoration_id' API
paramat
2018-03-03
*
Place schematic (on vmanip): Enable use of 'place center' flags
paramat
2018-02-27
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs
paramat
2018-01-16
*
Biomes: Add vertical biome blend (#6853)
Paramat
2018-01-05
*
Stratum ore: Add option for a constant thickness stratum
paramat
2017-11-19
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Simple decorations: Make 'place_offset_y' usable with simple decorations
paramat
2017-10-10
*
Simple decorations: Add 'param2_max' parameter for random param2
paramat
2017-10-09
*
Stratum ore: Allow use with no noise for simple horizontal strata
paramat
2017-10-01
*
Schematic decorations: Add 'place_offset_y' placement parameter
paramat
2017-09-10
*
Ores: Add stratum ore (#6352)
Paramat
2017-09-03
*
Modernize code: very last fixes (#6290)
Loïc Blot
2017-08-20
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
read_schematic_replacements: ensure fields are strings (#5726)
Loïc Blot
2017-05-08
*
Get biome list: Downgrade missing biome message to infostream
paramat
2017-03-16
*
Light calculation: New bulk node lighting code
Dániel Juhász
2017-03-11
*
Mod security: Allow read-only access to all mod paths
ShadowNinja
2016-12-20
*
Simple decorations: Fix range check for deco->deco_param2
Auke Kok
2016-12-08
*
Simple deco: Allow setting param2 value on placement
Auke Kok
2016-12-07
*
Use more unordered_maps to improve performance in c++11 builds
Loic Blot
2016-10-06
*
Decorations: Generalise 'spawn by' to be used by all decoration types
paramat
2016-09-14
*
Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers ...
Ner'zhul
2016-08-10
*
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-07-03
*
Biome API: Add per-biome riverbed material and depth
paramat
2016-06-05
*
Fix MgStoneType and BiomeType enum names
kwolekr
2016-05-27
*
Move biome calculation to BiomeGen
kwolekr
2016-05-27
*
Fix threshold type
est31
2015-12-07
*
Fix spelling of noise_threshold
Jun Zhang
2015-12-06
*
Schematics: Add core.place_schematic_on_vmanip API
kwolekr
2015-11-05
*
SAPI: Throw runtime error instead of if l_get_mapgen_object called in incorre...
kwolekr
2015-10-25
*
SAPI: Mark all Lua API functions requiring envlock
kwolekr
2015-10-25
*
Allow setting chunksize in core.set_mapgen_params
kwolekr
2015-10-04
*
Define and use limit constants for Irrlicht fixed-width types
kwolekr
2015-10-04
*
Add get_biome_id(biome_name) callback
Duane Robertson
2015-10-02
*
Ore: Add puff ore type
kwolekr
2015-09-17
*
Ore: Add ore sheet column height range selection
kwolekr
2015-09-13
*
Biome API: Make fallback biome stone and water, disable filler
paramat
2015-08-03
*
Fix MSVC number conversion warning
SmallJoker
2015-07-25
*
Mapgen objects: Enable heatmap and humidmap for all biome api mapgens
paramat
2015-06-20
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