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path: root/src/script/lua_api/l_mapgen.cpp
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* Allow multiple cave liquids in a biome definition (#8481)Paramat2019-05-18
* Fix various bugs (Anticheat, Lua helpers) (#8013)SmallJoker2019-01-06
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
* Biome API / dungeons: Add biome-defined dungeon nodesParamat2018-04-07
* Biome API / cavegen: Add definable cave liquid for a biome (#7192)Paramat2018-04-05
* Mapgen: Remove unused mgv7 code and some unused biometypesParamat2018-03-26
* Biome API: Add 'get_biome_name(biome_id)' APIparamat2018-03-11
* Spawn level: Add 'get_spawn_level(x, z)' APIparamat2018-03-10
* Biomes: Add 'min_pos'/'max_pos' xyz biome limitsparamat2018-03-09
* Gennotify: Add 'minetest.get_decoration_id' APIparamat2018-03-03
* Place schematic (on vmanip): Enable use of 'place center' flagsparamat2018-02-27
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Biomes: Add 'get heat', 'get humidity', 'get biome data' APIsparamat2018-01-16
* Biomes: Add vertical biome blend (#6853)Paramat2018-01-05
* Stratum ore: Add option for a constant thickness stratumparamat2017-11-19
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Simple decorations: Make 'place_offset_y' usable with simple decorationsparamat2017-10-10
* Simple decorations: Add 'param2_max' parameter for random param2paramat2017-10-09
* Stratum ore: Allow use with no noise for simple horizontal strataparamat2017-10-01
* Schematic decorations: Add 'place_offset_y' placement parameterparamat2017-09-10
* Ores: Add stratum ore (#6352)Paramat2017-09-03
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-20
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* read_schematic_replacements: ensure fields are strings (#5726)Loïc Blot2017-05-08
* Get biome list: Downgrade missing biome message to infostreamparamat2017-03-16
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-11
* Mod security: Allow read-only access to all mod pathsShadowNinja2016-12-20
* Simple decorations: Fix range check for deco->deco_param2Auke Kok2016-12-08
* Simple deco: Allow setting param2 value on placementAuke Kok2016-12-07
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-06
* Decorations: Generalise 'spawn by' to be used by all decoration typesparamat2016-09-14
* Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers ...Ner'zhul2016-08-10
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Biome API: Add per-biome riverbed material and depthparamat2016-06-05
* Fix MgStoneType and BiomeType enum nameskwolekr2016-05-27
* Move biome calculation to BiomeGenkwolekr2016-05-27
* Fix threshold typeest312015-12-07
* Fix spelling of noise_thresholdJun Zhang2015-12-06
* Schematics: Add core.place_schematic_on_vmanip APIkwolekr2015-11-05
* SAPI: Throw runtime error instead of if l_get_mapgen_object called in incorre...kwolekr2015-10-25
* SAPI: Mark all Lua API functions requiring envlockkwolekr2015-10-25
* Allow setting chunksize in core.set_mapgen_paramskwolekr2015-10-04
* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-04
* Add get_biome_id(biome_name) callbackDuane Robertson2015-10-02
* Ore: Add puff ore typekwolekr2015-09-17
* Ore: Add ore sheet column height range selectionkwolekr2015-09-13
* Biome API: Make fallback biome stone and water, disable fillerparamat2015-08-03
* Fix MSVC number conversion warningSmallJoker2015-07-25
* Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat2015-06-20