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path: root/src/script/lua_api/l_mapgen.h
Commit message (Expand)AuthorAge
* Allow more than 255 biomes, document new maximum (#9855)Paramat2020-05-20
* Add function `minetest.read_schematic`upsilon2019-08-14
* Biome API: Add 'get_biome_name(biome_id)' APIparamat2018-03-11
* Spawn level: Add 'get_spawn_level(x, z)' APIparamat2018-03-10
* Gennotify: Add 'minetest.get_decoration_id' APIparamat2018-03-03
* Place schematic (on vmanip): Enable use of 'place center' flagsparamat2018-02-27
* Biomes: Add 'get heat', 'get humidity', 'get biome data' APIsparamat2018-01-16
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Clang-format: fix some header files and remove them from whitelistLoic Blot2017-04-07
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Schematics: Add core.place_schematic_on_vmanip APIkwolekr2015-11-05
* Add get_biome_id(biome_name) callbackDuane Robertson2015-10-02
* Add some missing getter functions to the lua APITeTpaAka2015-05-28
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* Schematics: Reorganize (de)serialization and add Lua serialization APIkwolekr2015-04-13
* ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr2015-03-31
* Add core.register_schematic() and cache schematics on usekwolekr2015-03-23
* lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorationsparamat2015-03-11
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
* Add minetest.generate_ores() and minetest.generate_decorations()kwolekr2015-01-04
* Expose mapgen parameters on scripting initkwolekr2014-12-29
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
* Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr2014-12-12
* Move get_schematic and read_schematic to l_mapgen.cppkwolekr2014-12-10
* Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparamskwolekr2014-12-09
* Add minetest.clear_registered_biomes() apikwolekr2014-12-06
* Add Generator Element Management frameworkkwolekr2014-11-12
* Refactor decoration-related codekwolekr2014-10-29
* Use "core" namespace internallyShadowNinja2014-05-08
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
* Add map feature generation notify Lua APIkwolekr2013-12-14
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
'#n304'>304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "lua_api/l_util.h"
#include "lua_api/l_internal.h"
#include "lua_api/l_settings.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "cpp_api/s_async.h"
#include "serialization.h"
#include <json/json.h>
#include "cpp_api/s_security.h"
#include "porting.h"
#include "convert_json.h"
#include "debug.h"
#include "log.h"
#include "tool.h"
#include "filesys.h"
#include "settings.h"
#include "util/auth.h"
#include "util/base64.h"
#include "config.h"
#include "version.h"
#include "util/hex.h"
#include "util/sha1.h"
#include <algorithm>


// log([level,] text)
// Writes a line to the logger.
// The one-argument version logs to infostream.
// The two-argument version accepts a log level.
// Either the special case "deprecated" for deprecation notices, or any specified in
// Logger::stringToLevel(name).
int ModApiUtil::l_log(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string text;
	LogLevel level = LL_NONE;
	if (lua_isnone(L, 2)) {
		text = luaL_checkstring(L, 1);
	} else {
		std::string name = luaL_checkstring(L, 1);
		text = luaL_checkstring(L, 2);
		if (name == "deprecated") {
			log_deprecated(L, text);
			return 0;
		}
		level = Logger::stringToLevel(name);
		if (level == LL_MAX) {
			warningstream << "Tried to log at unknown level '" << name
				<< "'.  Defaulting to \"none\"." << std::endl;
			level = LL_NONE;
		}
	}
	g_logger.log(level, text);
	return 0;
}

// get_us_time()
int ModApiUtil::l_get_us_time(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_pushnumber(L, porting::getTimeUs());
	return 1;
}

// parse_json(str[, nullvalue])
int ModApiUtil::l_parse_json(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	const char *jsonstr = luaL_checkstring(L, 1);

	// Use passed nullvalue or default to nil
	int nullindex = 2;
	if (lua_isnone(L, nullindex)) {
		lua_pushnil(L);
		nullindex = lua_gettop(L);
	}

	Json::Value root;

	{
		std::istringstream stream(jsonstr);

		Json::CharReaderBuilder builder;
		builder.settings_["collectComments"] = false;
		std::string errs;

		if (!Json::parseFromStream(builder, stream, &root, &errs)) {
			errorstream << "Failed to parse json data " << errs << std::endl;
			size_t jlen = strlen(jsonstr);
			if (jlen > 100) {
				errorstream << "Data (" << jlen
					<< " bytes) printed to warningstream." << std::endl;
				warningstream << "data: \"" << jsonstr << "\"" << std::endl;
			} else {
				errorstream << "data: \"" << jsonstr << "\"" << std::endl;
			}
			lua_pushnil(L);
			return 1;
		}
	}

	if (!push_json_value(L, root, nullindex)) {
		errorstream << "Failed to parse json data, "
			<< "depth exceeds lua stack limit" << std::endl;
		errorstream << "data: \"" << jsonstr << "\"" << std::endl;
		lua_pushnil(L);
	}
	return 1;
}

// write_json(data[, styled]) -> string or nil and error message
int ModApiUtil::l_write_json(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	bool styled = false;
	if (!lua_isnone(L, 2)) {
		styled = readParam<bool>(L, 2);
		lua_pop(L, 1);
	}

	Json::Value root;
	try {
		read_json_value(L, root, 1);
	} catch (SerializationError &e) {
		lua_pushnil(L);
		lua_pushstring(L, e.what());
		return 2;
	}

	std::string out;
	if (styled) {
		out = root.toStyledString();
	} else {
		out = fastWriteJson(root);
	}
	lua_pushlstring(L, out.c_str(), out.size());
	return 1;
}

// get_dig_params(groups, tool_capabilities)
int ModApiUtil::l_get_dig_params(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ItemGroupList groups;
	read_groups(L, 1, groups);
	ToolCapabilities tp = read_tool_capabilities(L, 2);
	push_dig_params(L, getDigParams(groups, &tp));
	return 1;
}

// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
int ModApiUtil::l_get_hit_params(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::unordered_map<std::string, int> groups;
	read_groups(L, 1, groups);
	ToolCapabilities tp = read_tool_capabilities(L, 2);
	if(lua_isnoneornil(L, 3))
		push_hit_params(L, getHitParams(groups, &tp));
	else
		push_hit_params(L, getHitParams(groups, &tp, readParam<float>(L, 3)));
	return 1;
}

// check_password_entry(name, entry, password)
int ModApiUtil::l_check_password_entry(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string name = luaL_checkstring(L, 1);
	std::string entry = luaL_checkstring(L, 2);
	std::string password = luaL_checkstring(L, 3);

	if (base64_is_valid(entry)) {
		std::string hash = translate_password(name, password);
		lua_pushboolean(L, hash == entry);
		return 1;
	}

	std::string salt;
	std::string verifier;

	if (!decode_srp_verifier_and_salt(entry, &verifier, &salt)) {
		// invalid format
		warningstream << "Invalid password format for " << name << std::endl;
		lua_pushboolean(L, false);
		return 1;
	}
	std::string gen_verifier = generate_srp_verifier(name, password, salt);

	lua_pushboolean(L, gen_verifier == verifier);
	return 1;
}

// get_password_hash(name, raw_password)
int ModApiUtil::l_get_password_hash(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string name = luaL_checkstring(L, 1);
	std::string raw_password = luaL_checkstring(L, 2);
	std::string hash = translate_password(name, raw_password);
	lua_pushstring(L, hash.c_str());
	return 1;
}

// is_yes(arg)
int ModApiUtil::l_is_yes(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	lua_getglobal(L, "tostring"); // function to be called
	lua_pushvalue(L, 1); // 1st argument
	lua_call(L, 1, 1); // execute function
	std::string str = readParam<std::string>(L, -1); // get result
	lua_pop(L, 1);

	bool yes = is_yes(str);
	lua_pushboolean(L, yes);
	return 1;
}

// is_nan(arg)
int ModApiUtil::l_is_nan(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	lua_pushboolean(L, isNaN(L, 1));
	return 1;
}

// get_builtin_path()
int ModApiUtil::l_get_builtin_path(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	std::string path = porting::path_share + DIR_DELIM + "builtin" + DIR_DELIM;
	lua_pushstring(L, path.c_str());

	return 1;
}

// compress(data, method, level)
int ModApiUtil::l_compress(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	size_t size;
	const char *data = luaL_checklstring(L, 1, &size);

	int level = -1;
	if (!lua_isnone(L, 3) && !lua_isnil(L, 3))
		level = readParam<float>(L, 3);

	std::ostringstream os;
	compressZlib(std::string(data, size), os, level);

	std::string out = os.str();

	lua_pushlstring(L, out.data(), out.size());
	return 1;
}

// decompress(data, method)
int ModApiUtil::l_decompress(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	size_t size;
	const char *data = luaL_checklstring(L, 1, &size);

	std::istringstream is(std::string(data, size));
	std::ostringstream os;
	decompressZlib(is, os);

	std::string out = os.str();

	lua_pushlstring(L, out.data(), out.size());
	return 1;
}

// encode_base64(string)
int ModApiUtil::l_encode_base64(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	size_t size;
	const char *data = luaL_checklstring(L, 1, &size);

	std::string out = base64_encode((const unsigned char *)(data), size);

	lua_pushlstring(L, out.data(), out.size());
	return 1;
}

// decode_base64(string)
int ModApiUtil::l_decode_base64(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	size_t size;
	const char *data = luaL_checklstring(L, 1, &size);

	std::string out = base64_decode(std::string(data, size));

	lua_pushlstring(L, out.data(), out.size());
	return 1;
}

// mkdir(path)
int ModApiUtil::l_mkdir(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *path = luaL_checkstring(L, 1);
	CHECK_SECURE_PATH(L, path, true);
	lua_pushboolean(L, fs::CreateAllDirs(path));
	return 1;
}

// get_dir_list(path, is_dir)
int ModApiUtil::l_get_dir_list(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *path = luaL_checkstring(L, 1);
	bool list_all = !lua_isboolean(L, 2); // if its not a boolean list all
	bool list_dirs = readParam<bool>(L, 2); // true: list dirs, false: list files

	CHECK_SECURE_PATH(L, path, false);

	std::vector<fs::DirListNode> list = fs::GetDirListing(path);

	int index = 0;
	lua_newtable(L);

	for (const fs::DirListNode &dln : list) {
		if (list_all || list_dirs == dln.dir) {
			lua_pushstring(L, dln.name.c_str());
			lua_rawseti(L, -2, ++index);
		}
	}

	return 1;
}

// safe_file_write(path, content)
int ModApiUtil::l_safe_file_write(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *path = luaL_checkstring(L, 1);
	size_t size;
	const char *content = luaL_checklstring(L, 2, &size);

	CHECK_SECURE_PATH(L, path, true);

	bool ret = fs::safeWriteToFile(path, std::string(content, size));
	lua_pushboolean(L, ret);

	return 1;
}

// request_insecure_environment()
int ModApiUtil::l_request_insecure_environment(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	// Just return _G if security is disabled
	if (!ScriptApiSecurity::isSecure(L)) {
		lua_getglobal(L, "_G");
		return 1;
	}

	// We have to make sure that this function is being called directly by
	// a mod, otherwise a malicious mod could override this function and
	// steal its return value.
	lua_Debug info;
	// Make sure there's only one item below this function on the stack...
	if (lua_getstack(L, 2, &info)) {
		return 0;
	}
	FATAL_ERROR_IF(!lua_getstack(L, 1, &info), "lua_getstack() failed");
	FATAL_ERROR_IF(!lua_getinfo(L, "S", &info), "lua_getinfo() failed");
	// ...and that that item is the main file scope.
	if (strcmp(info.what, "main") != 0) {
		return 0;
	}

	// Get mod name
	lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
	if (!lua_isstring(L, -1)) {
		return 0;
	}

	// Check secure.trusted_mods
	std::string mod_name = readParam<std::string>(L, -1);
	std::string trusted_mods = g_settings->get("secure.trusted_mods");
	trusted_mods.erase(std::remove_if(trusted_mods.begin(),
			trusted_mods.end(), static_cast<int(*)(int)>(&std::isspace)),
			trusted_mods.end());
	std::vector<std::string> mod_list = str_split(trusted_mods, ',');
	if (std::find(mod_list.begin(), mod_list.end(), mod_name) ==
			mod_list.end()) {
		return 0;
	}

	// Push insecure environment
	lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP);
	return 1;
}

// get_version()
int ModApiUtil::l_get_version(lua_State *L)
{
	lua_createtable(L, 0, 3);
	int table = lua_gettop(L);

	lua_pushstring(L, PROJECT_NAME_C);
	lua_setfield(L, table, "project");

	lua_pushstring(L, g_version_string);
	lua_setfield(L, table, "string");

	if (strcmp(g_version_string, g_version_hash) != 0) {
		lua_pushstring(L, g_version_hash);
		lua_setfield(L, table, "hash");
	}

	return 1;
}

int ModApiUtil::l_sha1(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	size_t size;
	const char *data = luaL_checklstring(L, 1, &size);
	bool hex = !lua_isboolean(L, 2) || !readParam<bool>(L, 2);

	// Compute actual checksum of data
	std::string data_sha1;
	{
		SHA1 ctx;
		ctx.addBytes(data, size);
		unsigned char *data_tmpdigest = ctx.getDigest();
		data_sha1.assign((char*) data_tmpdigest, 20);
		free(data_tmpdigest);
	}

	if (hex) {
		std::string sha1_hex = hex_encode(data_sha1);
		lua_pushstring(L, sha1_hex.c_str());
	} else {
		lua_pushlstring(L, data_sha1.data(), data_sha1.size());
	}

	return 1;
}

void ModApiUtil::Initialize(lua_State *L, int top)
{
	API_FCT(log);

	API_FCT(get_us_time);

	API_FCT(parse_json);
	API_FCT(write_json);

	API_FCT(get_dig_params);
	API_FCT(get_hit_params);

	API_FCT(check_password_entry);
	API_FCT(get_password_hash);

	API_FCT(is_yes);
	API_FCT(is_nan);

	API_FCT(get_builtin_path);

	API_FCT(compress);
	API_FCT(decompress);

	API_FCT(mkdir);
	API_FCT(get_dir_list);
	API_FCT(safe_file_write);

	API_FCT(request_insecure_environment);

	API_FCT(encode_base64);
	API_FCT(decode_base64);

	API_FCT(get_version);
	API_FCT(sha1);

	LuaSettings::create(L, g_settings, g_settings_path);
	lua_setfield(L, top, "settings");
}

void ModApiUtil::InitializeClient(lua_State *L, int top)
{
	API_FCT(log);

	API_FCT(get_us_time);

	API_FCT(parse_json);
	API_FCT(write_json);

	API_FCT(is_yes);
	API_FCT(is_nan);

	API_FCT(compress);
	API_FCT(decompress);

	API_FCT(encode_base64);
	API_FCT(decode_base64);

	API_FCT(get_version);
	API_FCT(sha1);
}

void ModApiUtil::InitializeAsync(lua_State *L, int top)
{
	API_FCT(log);

	API_FCT(get_us_time);

	API_FCT(parse_json);
	API_FCT(write_json);

	API_FCT(is_yes);

	API_FCT(get_builtin_path);

	API_FCT(compress);
	API_FCT(decompress);

	API_FCT(mkdir);
	API_FCT(get_dir_list);

	API_FCT(encode_base64);
	API_FCT(decode_base64);

	API_FCT(get_version);
	API_FCT(sha1);

	LuaSettings::create(L, g_settings, g_settings_path);
	lua_setfield(L, top, "settings");
}