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l_mapgen.h
Commit message (
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Author
Age
*
Schematics: Add core.place_schematic_on_vmanip API
kwolekr
2015-11-05
*
Add get_biome_id(biome_name) callback
Duane Robertson
2015-10-02
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
*
Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-16
*
Schematics: Reorganize (de)serialization and add Lua serialization API
kwolekr
2015-04-13
*
ObjDefManager, Mapgen SAPI: Huge refactoring
kwolekr
2015-03-31
*
Add core.register_schematic() and cache schematics on use
kwolekr
2015-03-23
*
lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations
paramat
2015-03-11
*
Fix all warnings and remove -Wno-unused-but-set cflag
kwolekr
2015-01-18
*
Add minetest.generate_ores() and minetest.generate_decorations()
kwolekr
2015-01-04
*
Expose mapgen parameters on scripting init
kwolekr
2014-12-29
*
Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-27
*
Add minetest.clear_registered_decorations() and clear_registered_ores()
kwolekr
2014-12-12
*
Move get_schematic and read_schematic to l_mapgen.cpp
kwolekr
2014-12-10
*
Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparams
kwolekr
2014-12-09
*
Add minetest.clear_registered_biomes() api
kwolekr
2014-12-06
*
Add Generator Element Management framework
kwolekr
2014-11-12
*
Refactor decoration-related code
kwolekr
2014-10-29
*
Use "core" namespace internally
ShadowNinja
2014-05-08
*
Add minetest.set_noiseparam_defaults() Lua API
kwolekr
2014-02-15
*
Add map feature generation notify Lua API
kwolekr
2013-12-14
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14