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path: root/src/script/lua_api/l_mapgen.h
Commit message (Expand)AuthorAge
* Add get_biome_id(biome_name) callbackDuane Robertson2015-10-02
* Add some missing getter functions to the lua APITeTpaAka2015-05-28
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* Schematics: Reorganize (de)serialization and add Lua serialization APIkwolekr2015-04-13
* ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr2015-03-31
* Add core.register_schematic() and cache schematics on usekwolekr2015-03-23
* lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorationsparamat2015-03-11
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
* Add minetest.generate_ores() and minetest.generate_decorations()kwolekr2015-01-04
* Expose mapgen parameters on scripting initkwolekr2014-12-29
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
* Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr2014-12-12
* Move get_schematic and read_schematic to l_mapgen.cppkwolekr2014-12-10
* Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparamskwolekr2014-12-09
* Add minetest.clear_registered_biomes() apikwolekr2014-12-06
* Add Generator Element Management frameworkkwolekr2014-11-12
* Refactor decoration-related codekwolekr2014-10-29
* Use "core" namespace internallyShadowNinja2014-05-08
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
* Add map feature generation notify Lua APIkwolekr2013-12-14
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14