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path: root/src/script/lua_api/l_mapgen.h
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* ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr2015-03-31
| | | | | | | - General code cleanup - Unified object creation and loading - Specifying objects in APIs is now orthogonal (i.e. anything can take an ID, name string, or the raw table definition (and automatically registers if present
* Add core.register_schematic() and cache schematics on usekwolekr2015-03-23
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* lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorationsparamat2015-03-11
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* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
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* Add minetest.generate_ores() and minetest.generate_decorations()kwolekr2015-01-04
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* Expose mapgen parameters on scripting initkwolekr2014-12-29
| | | | | Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init()
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
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* Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr2014-12-12
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* Move get_schematic and read_schematic to l_mapgen.cppkwolekr2014-12-10
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* Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparamskwolekr2014-12-09
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* Add minetest.clear_registered_biomes() apikwolekr2014-12-06
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* Add Generator Element Management frameworkkwolekr2014-11-12
| | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager
* Refactor decoration-related codekwolekr2014-10-29
| | | | | Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros
* Use "core" namespace internallyShadowNinja2014-05-08
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* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
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* Add map feature generation notify Lua APIkwolekr2013-12-14
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14