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l_nodemeta.cpp
Commit message (
Expand
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Author
Age
*
Implement minetest.sound_fade()
sfan5
2020-04-11
*
Fix some reference counters (memleak) (#8981)
SmallJoker
2019-09-24
*
Send only changed node metadata to clients instead of whole mapblock (#5268)
SmallJoker
2018-12-04
*
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
Loïc Blot
2018-06-30
*
MetaDataRef: Add contains() and get() (#7214)
rubenwardy
2018-04-30
*
Check argument types inside MetaDataRef Lua API (#7045)
sfan5
2018-02-18
*
Code modernization: subfolders (#6283)
Loïc Blot
2017-08-19
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
Fix CSM crash caused by move to C++11. (#6027)
red-001
2017-06-22
*
C++11 cleanup on constructors (#6000)
Vincent Glize
2017-06-19
*
Private nodemeta (#5702)
sfan5
2017-05-10
*
Fix various points reported by cppcheck (#5656)
Loïc Blot
2017-04-25
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...
Loïc Blot
2017-04-08
*
[CSM] Add local node meta reference. (#5508)
red-001
2017-04-04
*
Derive NodeMetaRef from MetaDataRef
rubenwardy
2017-02-04
*
Make NodeMetaRef::getmeta a non-static member
rubenwardy
2017-02-04
*
from_table: Fix crash for missing inventory or field
SmallJoker
2017-01-28
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Move ServerEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
*
SAPI: Mark all Lua API functions requiring envlock
kwolekr
2015-10-25
*
Various style cleanups + unused code removal
est31
2015-09-19
*
Replace instances of std::map<std::string, std::string> with StringMap
kwolekr
2015-05-19
*
Record MapBlock modification reasons as flags instead of strings
kwolekr
2015-05-17
*
Fixed potential NULL pointer and leak when setting node metadata
MetaDucky
2013-11-29
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25