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path: root/src/script/lua_api/l_nodemeta.h
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* Private nodemeta (#5702)sfan52017-05-10
| | | | * Private node metadata that isn't sent to the client
* Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat ↵Loïc Blot2017-04-08
| | | | | (#5541) We are bundling Lua5.1 which has same macro
* [CSM] Add local node meta reference. (#5508)red-0012017-04-04
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* Derive NodeMetaRef from MetaDataRefrubenwardy2017-02-04
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* Make NodeMetaRef::getmeta a non-static memberrubenwardy2017-02-04
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* Fixed potential NULL pointer and leak when setting node metadataMetaDucky2013-11-29
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)