Commit message (Collapse) | Author | Age | |
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* | Private nodemeta (#5702) | sfan5 | 2017-05-10 |
| | | | | * Private node metadata that isn't sent to the client | ||
* | Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat ↵ | Loïc Blot | 2017-04-08 |
| | | | | | (#5541) We are bundling Lua5.1 which has same macro | ||
* | [CSM] Add local node meta reference. (#5508) | red-001 | 2017-04-04 |
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* | Derive NodeMetaRef from MetaDataRef | rubenwardy | 2017-02-04 |
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* | Make NodeMetaRef::getmeta a non-static member | rubenwardy | 2017-02-04 |
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* | Fixed potential NULL pointer and leak when setting node metadata | MetaDucky | 2013-11-29 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) |