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path: root/src/script/lua_api/l_noise.cpp
Commit message (Collapse)AuthorAge
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-15
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* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
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* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Add Lua PerlinNoiseMap:get#dMap_flat APIkwolekr2013-06-27
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
class="hl kwb">const ServerListSpec &server); bool insert(const ServerListSpec &server); std::vector<ServerListSpec> deSerialize(const std::string &liststring); const std::string serialize(const std::vector<ServerListSpec> &serverlist); std::vector<ServerListSpec> deSerializeJson(const std::string &liststring); const std::string serializeJson(const std::vector<ServerListSpec> &serverlist); #if USE_CURL enum AnnounceAction {AA_START, AA_UPDATE, AA_DELETE}; void sendAnnounce(AnnounceAction, u16 port, const std::vector<std::string> &clients_names = std::vector<std::string>(), double uptime = 0, u32 game_time = 0, float lag = 0, const std::string &gameid = "", const std::string &mg_name = "", const std::vector<ModSpec> &mods = std::vector<ModSpec>(), bool dedicated = false); #endif } // namespace ServerList