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path: root/src/script/lua_api/l_noise.cpp
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* Change internal type for seeds to s32kwolekr2016-06-04
* Add LuaSecureRandomest312015-11-08
* SAPI: Fix seed parameter truncation for LuaPseudoRandom constructorkwolekr2015-10-26
* SAPI: Mark all Lua API functions requiring envlockkwolekr2015-10-25
* SAPI/Noise: Add PerlinNoiseMap:getMapSlice() functionkwolekr2015-05-17
* Add optional buffer param for bulk data array writes in Luakwolekr2015-05-17
* Add 'persistence' alias for Lua noiseparams and validate more vector parameterskwolekr2015-04-19
* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-22
* LuaPerlinNoiseMap: Fix 3d noise safety checkkwolekr2014-12-12
* LuaPerlinNoiseMap: Prevent invalid memory access when attempting to generate ...kwolekr2014-12-12
* Add support for NoiseParams in minetest.get_perlin() and add docs on NoisePar...kwolekr2014-12-12
* Noise: Automatically transform noise maps if neededkwolekr2014-12-10
* Noise: Create a deep copy of NoiseParamskwolekr2014-12-10
* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
* noise: Throw exception on noise allocation failurekwolekr2014-11-29
* Add option 'eased' to NoiseParamsSmallJoker2014-11-13
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-15
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Add Lua PerlinNoiseMap:get#dMap_flat APIkwolekr2013-06-27
* Move scriptapi to separate folder (by sapier)sapier2013-05-25