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l_object.cpp
Commit message (
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Author
Age
...
*
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
Adding LuaError on attempt to assign vectors with values out of range
Foghrye4
2016-10-25
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
*
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
*
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
*
Prevent attached models from disappearing during parent reload (#4128)
Foghrye4
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
*
Player: New get_look, set_look API
raymoo
2016-06-24
*
Add option to give every object a nametag
BlockMen
2015-12-15
*
SAPI: Mark all Lua API functions requiring envlock
kwolekr
2015-10-25
*
Define and use limit constants for Irrlicht fixed-width types
kwolekr
2015-10-04
*
minimap: Add ability to disable from server
kwolekr
2015-08-13
*
Added get_player_velocity() method. Fixes #1176
Elia Argentieri
2015-07-20
*
Fix invisible player when the attached entity is removed
TeTpaAka
2015-07-18
*
Fix damage flash when damage disabled
kwolekr
2015-07-10
*
Fix some issues with animations, and allow non-looped animations to be defined
MirceaKitsune
2015-06-22
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
*
SAPI: Accept either ARGB8 table or ColorString to specify colors
kwolekr
2015-05-16
*
Add push_ARGB8 to script/common/c_converter
TeTpaAka
2015-05-15
*
Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
TeTpaAka
2015-05-15
*
Add get and set functions for the nametag color
TeTpaAka
2015-05-15
*
is_player() is no player-only function
est31
2015-05-12
*
Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
Loic Blot
2015-03-22
*
Add a Lua call to do damages / heals
Loic Blot
2015-03-18
*
We always know playerSAO when calling SendInventory. Using it instead of sear...
Loic Blot
2015-03-04
*
Send Inventory packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-04
*
Send Breath packet on event, don't check it at each AsyncRunStep
Loic Blot
2015-03-03
*
Send Player HP when setHP (or a setHP caller) is called instead of looping an...
Loic Blot
2015-03-03
*
Disallow object:remove() if the object is a player
Kahrl
2015-02-23
*
SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...
Loic Blot
2015-02-17
*
Fix direction property of HUD
rubenwardy
2015-01-07
*
Check minetest.hud_change() parameters on conversion (Fix #1714)
kwolekr
2014-10-30
*
Small cleanup of hud add/remove code
sapier
2014-05-31
*
Fix heart + bubble bar size on different texture packs
sapier
2014-05-07
*
Add proper lua api deprecated handling
sapier
2014-04-29
*
Use integers instead of float values
BlockMen
2014-04-12
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
*
Add third person view
BlockMen
2014-04-12
*
Remove lua_State parameter from LuaError::LuaError
ShadowNinja
2014-03-15
*
Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...
Perttu Ahola
2014-02-01
*
Add player:set_sky() with simple skybox support
Perttu Ahola
2014-02-01
*
New HUD element - waypoint.
RealBadAngel
2014-01-26
*
Fix some errors reported by clang static analyzer.
Ilya Zhuravlev
2014-01-13
*
Fix enum element name in Lua HUD code (position vs. pos)
kaeza
2013-12-31
*
Use a table in set_physics_override()
PilzAdam
2013-12-03
*
Add sneak and sneak_glitch to set_physics_override()
PilzAdam
2013-12-03
*
Fix issue #1009 (minetest.get_connected_players() returns non-existing players)
kwolekr
2013-11-17
*
Re-fix hud_change stat argument retrieval
kwolekr
2013-09-26
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