Commit message (Collapse) | Author | Age | |
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* | Added get_player_velocity() method. Fixes #1176 | Elia Argentieri | 2015-07-20 |
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* | Fix invisible player when the attached entity is removed | TeTpaAka | 2015-07-18 |
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* | Fix damage flash when damage disabled | kwolekr | 2015-07-10 |
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* | Fix some issues with animations, and allow non-looped animations to be defined | MirceaKitsune | 2015-06-22 |
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* | Add some missing getter functions to the lua API | TeTpaAka | 2015-05-28 |
| | | | | | | | | | | | | | | | | | | | | | | | ObjectRef: get_properties get_armor_groups get_animation get_attach get_bone_position Players: get_physics_override hud_get_hotbar_itemcount hud_get_hotbar_image hud_get_hotbar_selected_image get_sky get_day_night_ratio get_local_animation get_eye_offset Global: minetest.get_gen_notify minetest.get_noiseparams | ||
* | SAPI: Accept either ARGB8 table or ColorString to specify colors | kwolekr | 2015-05-16 |
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* | Add push_ARGB8 to script/common/c_converter | TeTpaAka | 2015-05-15 |
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* | Generalize core.get/set_nametag_color into core.get/set_nametag_attributes | TeTpaAka | 2015-05-15 |
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* | Add get and set functions for the nametag color | TeTpaAka | 2015-05-15 |
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* | is_player() is no player-only function | est31 | 2015-05-12 |
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* | Revert "Add a Lua call to do damages / heals" ok @ShadowNinja | Loic Blot | 2015-03-22 |
| | | | | This reverts commit 467fc0ddc912ae38c3bf9fcb99e0b66d7478eec0. | ||
* | Add a Lua call to do damages / heals | Loic Blot | 2015-03-18 |
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* | We always know playerSAO when calling SendInventory. Using it instead of ↵ | Loic Blot | 2015-03-04 |
| | | | | searching it via peer_id | ||
* | Send Inventory packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 |
| | | | | | | * Call UpdateCrafting into SendInventory because this functions is only called before SendInventory * Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id * m_env_mutex don't need to be used with this modification because it's already locked before the calls | ||
* | Send Breath packet on event, don't check it at each AsyncRunStep | Loic Blot | 2015-03-03 |
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* | Send Player HP when setHP (or a setHP caller) is called instead of looping ↵ | Loic Blot | 2015-03-03 |
| | | | | and testing the state change. | ||
* | Disallow object:remove() if the object is a player | Kahrl | 2015-02-23 |
| | | | | Rebased by Zeno- (conflict in lua_api.txt) | ||
* | SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ↵ | Loic Blot | 2015-02-17 |
| | | | | ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused | ||
* | Fix direction property of HUD | rubenwardy | 2015-01-07 |
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* | Check minetest.hud_change() parameters on conversion (Fix #1714) | kwolekr | 2014-10-30 |
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* | Small cleanup of hud add/remove code | sapier | 2014-05-31 |
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* | Fix heart + bubble bar size on different texture packs | sapier | 2014-05-07 |
| | | | | | | | Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar | ||
* | Add proper lua api deprecated handling | sapier | 2014-04-29 |
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* | Use integers instead of float values | BlockMen | 2014-04-12 |
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* | Add player:set_eye_offset() by @MirceaKitsune and clean up | BlockMen | 2014-04-12 |
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* | Add third person view | BlockMen | 2014-04-12 |
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* | Remove lua_State parameter from LuaError::LuaError | ShadowNinja | 2014-03-15 |
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* | Add player:override_day_night_ratio() for arbitrarily controlling sunlight ↵ | Perttu Ahola | 2014-02-01 |
| | | | | brightness | ||
* | Add player:set_sky() with simple skybox support | Perttu Ahola | 2014-02-01 |
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* | New HUD element - waypoint. | RealBadAngel | 2014-01-26 |
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* | Fix some errors reported by clang static analyzer. | Ilya Zhuravlev | 2014-01-13 |
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* | Fix enum element name in Lua HUD code (position vs. pos) | kaeza | 2013-12-31 |
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* | Use a table in set_physics_override() | PilzAdam | 2013-12-03 |
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* | Add sneak and sneak_glitch to set_physics_override() | PilzAdam | 2013-12-03 |
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* | Fix issue #1009 (minetest.get_connected_players() returns non-existing players) | kwolekr | 2013-11-17 |
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* | Re-fix hud_change stat argument retrieval | kwolekr | 2013-09-26 |
| | | | | | Conflicts: src/script/lua_api/l_object.cpp | ||
* | Use player:set_hotbar_image() instead of hardcoded hotbar.png | PilzAdam | 2013-09-05 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Add set_breath and get_breath to lua API. | RealBadAngel | 2013-07-20 |
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* | Add drowning | PilzAdam | 2013-06-19 |
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* | Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM | Kahrl | 2013-05-26 |
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* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) |