| Commit message (Expand) | Author | Age |
* | Allow to set maximum star opacity at daytime (#11663) | Wuzzy | 2022-07-02 |
* | Add API function to invoke player respawn | sfan5 | 2022-05-29 |
* | Remove unneeded ObjectRef setter return values (#12179) | Lars Müller | 2022-04-10 |
* | Add API to control shadow intensity from the game/mod (#11944) | x2048 | 2022-03-26 |
* | Readd basic_debug as a HUD flag (#12020) | Lars Müller | 2022-03-05 |
* | Allow get_sky to return a table (#11963) | Zughy | 2022-03-05 |
* | Define control(bits) as "unset" for entities (#11995) | Lars Müller | 2022-01-27 |
* | Allow resetting celestial vault elements by leaving its arguments empty (#11922) | Zughy | 2022-01-22 |
* | Restore pass-through of direction keys (#11924) | sfan5 | 2022-01-09 |
* | Fix number of tool uses being off by 1..32767 (#11110) | Wuzzy | 2021-10-31 |
* | Remove redundant on_dieplayer calls | savilli | 2021-08-28 |
* | Joystick sensitivity for player movement (#11262) | NeroBurner | 2021-08-27 |
* | HUD: Reject and warn on invalid stat types (#11548) | SmallJoker | 2021-08-21 |
* | Validate staticdata and object property length limits (#11511) | sfan5 | 2021-08-19 |
* | script: Replace calls to depreated luaL_openlib | sfan5 | 2021-05-30 |
* | Add nametag background setting and object property (#10937) | rubenwardy | 2021-02-17 |
* | Preserve immortal group for players when damage is disabled | sfan5 | 2021-01-31 |
* | ObjectRef: fix some v3f checks (#10602) | Zughy | 2021-01-21 |
* | Add on_deactivate callback for luaentities (#10723) | hecks | 2021-01-02 |
* | Fix unsafe cast in l_object | rubenwardy | 2020-12-23 |
* | ObjectRef: Re-add legacy code for set_physics_override (#10585) | SmallJoker | 2020-11-10 |
* | Fix ObjectRef errors due to lua_isnil() (#10564) | Zughy | 2020-11-04 |
* | Fix segfault in deprecation logging due to tail call, log by default (#10174) | rubenwardy | 2020-10-31 |
* | Clean up l_object.cpp (#10512) | Zughy | 2020-10-22 |
* | Add ObjectRef:get_children() (#10480) | Zughy | 2020-10-13 |
* | Minimap as HUD element with API control | Pierre-Yves Rollo | 2020-10-04 |
* | Add First Person Attachments (#10360) | Jordan Snelling | 2020-10-04 |
* | Deprecate get_player_velocity and add_player_velocity (#10173) | rubenwardy | 2020-10-04 |
* | Lua API: Register missing get_texture_mod function (#10338) | karamel59 | 2020-08-27 |
* | Allow binding dig, place actions to keys; remove LMB/RMB hardcoding | ANAND | 2020-08-15 |
* | Exposing the zoom key to Lua API (#9903) | Lars Müller | 2020-06-13 |
* | Server class code cleanups (#9769) | Loïc Blot | 2020-05-07 |
* | Sky API: Rename *_tint to fog_*_tint for consistency | SmallJoker | 2020-05-05 |
* | set_fov: Add support for time-based transitions (#9705) | ANAND | 2020-05-02 |
* | Forbid object:attach(obj, ...) (#9762) | Loïc Blot | 2020-04-27 |
* | script: Move SAO usability check so that it covers all functions (#9698) | sfan5 | 2020-04-18 |
* | scriptapi: Some small optimizations to value pushing (#9669) | sfan5 | 2020-04-14 |
* | Drop content_sao.{cpp,h} | Loic Blot | 2020-04-11 |
* | Move PlayerSAO to dedicated files | Loic Blot | 2020-04-11 |
* | Move serveractiveobject & unitsao | Loic Blot | 2020-04-11 |
* | scriptapi: Sort out ServerEnvironment / Environment distinction properly | sfan5 | 2020-04-11 |
* | Fix star visilibity and documentation (since 946c03c6) | Jordan Snelling | 2020-03-08 |
* | set_sky improvements, set_sun, set_moon and set_stars | Jordach | 2020-03-05 |
* | Move core.get_connected_players() implementation to C++ | sfan5 | 2020-02-23 |
* | Script API: Check that SAOs are still usable before attempting to use them | sfan5 | 2020-02-11 |
* | Punchwear (improved) (#8959) | sfan5 | 2019-09-22 |
* | Wieldhand: Specify which ItemStack to use (#8961) | SmallJoker | 2019-09-21 |
* | Add support for per-player FOV overrides and multipliers | Anand S | 2019-09-19 |
* | Inventory: Send dirty lists where appropriate (#8742) | SmallJoker | 2019-08-24 |
* | Implement adding velocity to player from Lua | sfan5 | 2019-08-10 |