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path: root/src/script/lua_api/l_object.cpp
Commit message (Expand)AuthorAge
* script: Move SAO usability check so that it covers all functions (#9698)sfan52020-04-18
* scriptapi: Some small optimizations to value pushing (#9669)sfan52020-04-14
* Drop content_sao.{cpp,h}Loic Blot2020-04-11
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11
* Move serveractiveobject & unitsaoLoic Blot2020-04-11
* scriptapi: Sort out ServerEnvironment / Environment distinction properlysfan52020-04-11
* Fix star visilibity and documentation (since 946c03c6)Jordan Snelling2020-03-08
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
* Move core.get_connected_players() implementation to C++sfan52020-02-23
* Script API: Check that SAOs are still usable before attempting to use themsfan52020-02-11
* Punchwear (improved) (#8959)sfan52019-09-22
* Wieldhand: Specify which ItemStack to use (#8961)SmallJoker2019-09-21
* Add support for per-player FOV overrides and multipliersAnand S2019-09-19
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-24
* Implement adding velocity to player from Luasfan52019-08-10
* Unify wield item handling (#8677)SmallJoker2019-08-07
* Move the clamping of hp/breath when their maximums change to read_object_prop...Beha2019-07-30
* Fix forgotten PlayerSAO cast in a90f2efSmallJoker2019-05-21
* Check for out-of-bounds breath when setting breath_max (#8493)ANAND ツ2019-05-21
* Force send a mapblock to a player (#8140)sofar2019-04-28
* Add node field to PlayerHPChangeReason table (#8368)Paul Ouellette2019-04-11
* Add deprecation warnings for ObjectRef:get/set_attribute (#8443)ANAND2019-04-07
* HPChange Reason: Fix push after free, and type being overwritten (#8359)rubenwardy2019-03-12
* Consistent HP and damage types (#8167)SmallJoker2019-02-10
* Fix various bugs (Anticheat, Lua helpers) (#8013)SmallJoker2019-01-06
* Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)CoderForTheBetter2018-11-28
* Lua templating reading (part 4): s16, v2s16, v2f (#7512)Loïc Blot2018-07-08
* Log deprecated Lua function calls (#7491)SmallJoker2018-07-01
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
* Modernize lua read (part 1): C++ templating insurance (#7394)Loïc Blot2018-06-04
* Fix isNan on setYaw Lua call (#7380)Loïc Blot2018-05-31
* Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker2018-04-30
* Add player:get_meta(), deprecate player attributes (#7202)rubenwardy2018-04-06
* Fix many issues reported by clang-tidy (#7189)Loïc Blot2018-04-02
* ObjectRef: Add add_velocity() (#3208)you2018-03-31
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
* Add formspec theming using prepended stringsAndrew Ward2018-03-28
* Cleanup & bugfixLoic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarSelectedImage()Loic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarImage()Loic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarItemcount()Loic Blot2018-03-08
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
* Make Player::peer_id server-side only and add getters and setters (#6478)Loïc Blot2017-09-30
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-15
* Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier2017-09-01
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-23
* Minimap: Add new HUD flag for minimap radar modeparamat2017-08-20
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18