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l_object.cpp
Commit message (
Expand
)
Author
Age
*
script: Move SAO usability check so that it covers all functions (#9698)
sfan5
2020-04-18
*
scriptapi: Some small optimizations to value pushing (#9669)
sfan5
2020-04-14
*
Drop content_sao.{cpp,h}
Loic Blot
2020-04-11
*
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
*
Move serveractiveobject & unitsao
Loic Blot
2020-04-11
*
scriptapi: Sort out ServerEnvironment / Environment distinction properly
sfan5
2020-04-11
*
Fix star visilibity and documentation (since 946c03c6)
Jordan Snelling
2020-03-08
*
set_sky improvements, set_sun, set_moon and set_stars
Jordach
2020-03-05
*
Move core.get_connected_players() implementation to C++
sfan5
2020-02-23
*
Script API: Check that SAOs are still usable before attempting to use them
sfan5
2020-02-11
*
Punchwear (improved) (#8959)
sfan5
2019-09-22
*
Wieldhand: Specify which ItemStack to use (#8961)
SmallJoker
2019-09-21
*
Add support for per-player FOV overrides and multipliers
Anand S
2019-09-19
*
Inventory: Send dirty lists where appropriate (#8742)
SmallJoker
2019-08-24
*
Implement adding velocity to player from Lua
sfan5
2019-08-10
*
Unify wield item handling (#8677)
SmallJoker
2019-08-07
*
Move the clamping of hp/breath when their maximums change to read_object_prop...
Beha
2019-07-30
*
Fix forgotten PlayerSAO cast in a90f2ef
SmallJoker
2019-05-21
*
Check for out-of-bounds breath when setting breath_max (#8493)
ANAND ツ
2019-05-21
*
Force send a mapblock to a player (#8140)
sofar
2019-04-28
*
Add node field to PlayerHPChangeReason table (#8368)
Paul Ouellette
2019-04-11
*
Add deprecation warnings for ObjectRef:get/set_attribute (#8443)
ANAND
2019-04-07
*
HPChange Reason: Fix push after free, and type being overwritten (#8359)
rubenwardy
2019-03-12
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Fix various bugs (Anticheat, Lua helpers) (#8013)
SmallJoker
2019-01-06
*
Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
CoderForTheBetter
2018-11-28
*
Lua templating reading (part 4): s16, v2s16, v2f (#7512)
Loïc Blot
2018-07-08
*
Log deprecated Lua function calls (#7491)
SmallJoker
2018-07-01
*
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
Loïc Blot
2018-06-30
*
Modernize lua read (part 1): C++ templating insurance (#7394)
Loïc Blot
2018-06-04
*
Fix isNan on setYaw Lua call (#7380)
Loïc Blot
2018-05-31
*
Allow damage for attached objects, add attach/detach callbacks (#6786)
SmallJoker
2018-04-30
*
Add player:get_meta(), deprecate player attributes (#7202)
rubenwardy
2018-04-06
*
Fix many issues reported by clang-tidy (#7189)
Loïc Blot
2018-04-02
*
ObjectRef: Add add_velocity() (#3208)
you
2018-03-31
*
Add reasons to on_dieplayer and on_hpchange
Andrew Ward
2018-03-28
*
Add formspec theming using prepended strings
Andrew Ward
2018-03-28
*
Cleanup & bugfix
Loic Blot
2018-03-08
*
Cleanup: drop Server::hudGetHotbarSelectedImage()
Loic Blot
2018-03-08
*
Cleanup: drop Server::hudGetHotbarImage()
Loic Blot
2018-03-08
*
Cleanup: drop Server::hudGetHotbarItemcount()
Loic Blot
2018-03-08
*
[CSM] Add basic HUD manipulation. (#6067)
red-001
2018-01-20
*
Make Player::peer_id server-side only and add getters and setters (#6478)
Loïc Blot
2017-09-30
*
ServerEnv: Clean up object lifecycle handling (#6414)
sfan5
2017-09-15
*
Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
sapier
2017-09-01
*
Respect object property hp_max field for players (#6287)
SmallJoker
2017-08-23
*
Minimap: Add new HUD flag for minimap radar mode
paramat
2017-08-20
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
Code modernization: subfolders (#6283)
Loïc Blot
2017-08-19
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
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