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path: root/src/script/lua_api/l_object.cpp
Commit message (Expand)AuthorAge
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52018-06-03
* Fix wrong return value in get_sky Lua call since ad9fcf859ec2347325830e09504a...Loic Blot2017-05-23
* Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot2017-05-07
* Set sky API: Add bool for clouds in front of custom skyboxparamat2017-05-02
* Add clouds APIBen Deutsch2017-04-30
* Fix visual slide issue with set_detach, fixes #5620shivajiva1012017-04-29
* Rename Scripting API files for consistencyShadowNinja2017-04-25
* Sneak: Add option for old move codeparamat2017-04-17
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...Loïc Blot2017-04-08
* Add `get_wielded_item`red-0012017-03-13
* [CSM] Client side moddingLoic Blot2017-03-13
* Implement player attribute backend (#4155)Loïc Blot2017-01-27
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-21
* Add Entity get_texture_mod() to Lua APIsapier2017-01-21
* Detach the player from entities on death. (#5077)red-0012017-01-21
* Fix typo in alias for deprecated settexturemodsapier2017-01-17
* Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-16
* Make nametag removable with set_nametag_attributes (#5021)Rui2017-01-11
* Performance fix + SAO factorizationRogier2017-01-11
* Breath cheat fix: server sideLoic Blot2017-01-01
* Fix crash when attached object no longer existsRogier2016-11-13
* Fix overloading problems mentioned by clangLoic Blot2016-10-30
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
* Adding LuaError on attempt to assign vectors with values out of rangeFoghrye42016-10-25
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-08
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-08
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-08
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
* Player: New get_look, set_look APIraymoo2016-06-24
* Add option to give every object a nametagBlockMen2015-12-15
* SAPI: Mark all Lua API functions requiring envlockkwolekr2015-10-25
* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-04
* minimap: Add ability to disable from serverkwolekr2015-08-13
* Added get_player_velocity() method. Fixes #1176Elia Argentieri2015-07-20
* Fix invisible player when the attached entity is removedTeTpaAka2015-07-18
* Fix damage flash when damage disabledkwolekr2015-07-10
* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-22
* Add some missing getter functions to the lua APITeTpaAka2015-05-28
* SAPI: Accept either ARGB8 table or ColorString to specify colorskwolekr2015-05-16
* Add push_ARGB8 to script/common/c_converterTeTpaAka2015-05-15
* Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka2015-05-15
* Add get and set functions for the nametag colorTeTpaAka2015-05-15
* is_player() is no player-only functionest312015-05-12
* Revert "Add a Lua call to do damages / heals" ok @ShadowNinjaLoic Blot2015-03-22
* Add a Lua call to do damages / healsLoic Blot2015-03-18
* We always know playerSAO when calling SendInventory. Using it instead of sear...Loic Blot2015-03-04
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04