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path: root/src/script/lua_api/l_object.cpp
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* Fix some errors reported by clang static analyzer.Ilya Zhuravlev2014-01-13
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* Fix enum element name in Lua HUD code (position vs. pos)kaeza2013-12-31
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* Use a table in set_physics_override()PilzAdam2013-12-03
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* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-03
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* Fix issue #1009 (minetest.get_connected_players() returns non-existing players)kwolekr2013-11-17
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* Re-fix hud_change stat argument retrievalkwolekr2013-09-26
| | | | | Conflicts: src/script/lua_api/l_object.cpp
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-05
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
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* Add drowningPilzAdam2013-06-19
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* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)