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l_object.cpp
Commit message (
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Author
Age
*
Fix visual slide issue with set_detach, fixes #5620
shivajiva101
2017-04-29
*
Rename Scripting API files for consistency
ShadowNinja
2017-04-25
*
Sneak: Add option for old move code
paramat
2017-04-17
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...
Loïc Blot
2017-04-08
*
Add `get_wielded_item`
red-001
2017-03-13
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Implement player attribute backend (#4155)
Loïc Blot
2017-01-27
*
Revert "Detach the player from entities on death." (#5087)
Loïc Blot
2017-01-21
*
Add Entity get_texture_mod() to Lua API
sapier
2017-01-21
*
Detach the player from entities on death. (#5077)
red-001
2017-01-21
*
Fix typo in alias for deprecated settexturemod
sapier
2017-01-17
*
Rename ObjectRef methods to be consistent and predictable
rubenwardy
2017-01-16
*
Make nametag removable with set_nametag_attributes (#5021)
Rui
2017-01-11
*
Performance fix + SAO factorization
Rogier
2017-01-11
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
Fix crash when attached object no longer exists
Rogier
2016-11-13
*
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
Adding LuaError on attempt to assign vectors with values out of range
Foghrye4
2016-10-25
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
*
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
*
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
*
Prevent attached models from disappearing during parent reload (#4128)
Foghrye4
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
*
Player: New get_look, set_look API
raymoo
2016-06-24
*
Add option to give every object a nametag
BlockMen
2015-12-15
*
SAPI: Mark all Lua API functions requiring envlock
kwolekr
2015-10-25
*
Define and use limit constants for Irrlicht fixed-width types
kwolekr
2015-10-04
*
minimap: Add ability to disable from server
kwolekr
2015-08-13
*
Added get_player_velocity() method. Fixes #1176
Elia Argentieri
2015-07-20
*
Fix invisible player when the attached entity is removed
TeTpaAka
2015-07-18
*
Fix damage flash when damage disabled
kwolekr
2015-07-10
*
Fix some issues with animations, and allow non-looped animations to be defined
MirceaKitsune
2015-06-22
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
*
SAPI: Accept either ARGB8 table or ColorString to specify colors
kwolekr
2015-05-16
*
Add push_ARGB8 to script/common/c_converter
TeTpaAka
2015-05-15
*
Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
TeTpaAka
2015-05-15
*
Add get and set functions for the nametag color
TeTpaAka
2015-05-15
*
is_player() is no player-only function
est31
2015-05-12
*
Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
Loic Blot
2015-03-22
*
Add a Lua call to do damages / heals
Loic Blot
2015-03-18
*
We always know playerSAO when calling SendInventory. Using it instead of sear...
Loic Blot
2015-03-04
*
Send Inventory packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-04
*
Send Breath packet on event, don't check it at each AsyncRunStep
Loic Blot
2015-03-03
*
Send Player HP when setHP (or a setHP caller) is called instead of looping an...
Loic Blot
2015-03-03
*
Disallow object:remove() if the object is a player
Kahrl
2015-02-23
*
SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...
Loic Blot
2015-02-17
*
Fix direction property of HUD
rubenwardy
2015-01-07
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