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l_object.cpp
Commit message (
Expand
)
Author
Age
*
Remove unneeded ObjectRef setter return values (#12179)
Lars Müller
2022-04-10
*
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-26
*
Readd basic_debug as a HUD flag (#12020)
Lars Müller
2022-03-05
*
Allow get_sky to return a table (#11963)
Zughy
2022-03-05
*
Define control(bits) as "unset" for entities (#11995)
Lars Müller
2022-01-27
*
Allow resetting celestial vault elements by leaving its arguments empty (#11922)
Zughy
2022-01-22
*
Restore pass-through of direction keys (#11924)
sfan5
2022-01-09
*
Fix number of tool uses being off by 1..32767 (#11110)
Wuzzy
2021-10-31
*
Remove redundant on_dieplayer calls
savilli
2021-08-28
*
Joystick sensitivity for player movement (#11262)
NeroBurner
2021-08-27
*
HUD: Reject and warn on invalid stat types (#11548)
SmallJoker
2021-08-21
*
Validate staticdata and object property length limits (#11511)
sfan5
2021-08-19
*
script: Replace calls to depreated luaL_openlib
sfan5
2021-05-30
*
Add nametag background setting and object property (#10937)
rubenwardy
2021-02-17
*
Preserve immortal group for players when damage is disabled
sfan5
2021-01-31
*
ObjectRef: fix some v3f checks (#10602)
Zughy
2021-01-21
*
Add on_deactivate callback for luaentities (#10723)
hecks
2021-01-02
*
Fix unsafe cast in l_object
rubenwardy
2020-12-23
*
ObjectRef: Re-add legacy code for set_physics_override (#10585)
SmallJoker
2020-11-10
*
Fix ObjectRef errors due to lua_isnil() (#10564)
Zughy
2020-11-04
*
Fix segfault in deprecation logging due to tail call, log by default (#10174)
rubenwardy
2020-10-31
*
Clean up l_object.cpp (#10512)
Zughy
2020-10-22
*
Add ObjectRef:get_children() (#10480)
Zughy
2020-10-13
*
Minimap as HUD element with API control
Pierre-Yves Rollo
2020-10-04
*
Add First Person Attachments (#10360)
Jordan Snelling
2020-10-04
*
Deprecate get_player_velocity and add_player_velocity (#10173)
rubenwardy
2020-10-04
*
Lua API: Register missing get_texture_mod function (#10338)
karamel59
2020-08-27
*
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
ANAND
2020-08-15
*
Exposing the zoom key to Lua API (#9903)
Lars Müller
2020-06-13
*
Server class code cleanups (#9769)
Loïc Blot
2020-05-07
*
Sky API: Rename *_tint to fog_*_tint for consistency
SmallJoker
2020-05-05
*
set_fov: Add support for time-based transitions (#9705)
ANAND
2020-05-02
*
Forbid object:attach(obj, ...) (#9762)
Loïc Blot
2020-04-27
*
script: Move SAO usability check so that it covers all functions (#9698)
sfan5
2020-04-18
*
scriptapi: Some small optimizations to value pushing (#9669)
sfan5
2020-04-14
*
Drop content_sao.{cpp,h}
Loic Blot
2020-04-11
*
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
*
Move serveractiveobject & unitsao
Loic Blot
2020-04-11
*
scriptapi: Sort out ServerEnvironment / Environment distinction properly
sfan5
2020-04-11
*
Fix star visilibity and documentation (since 946c03c6)
Jordan Snelling
2020-03-08
*
set_sky improvements, set_sun, set_moon and set_stars
Jordach
2020-03-05
*
Move core.get_connected_players() implementation to C++
sfan5
2020-02-23
*
Script API: Check that SAOs are still usable before attempting to use them
sfan5
2020-02-11
*
Punchwear (improved) (#8959)
sfan5
2019-09-22
*
Wieldhand: Specify which ItemStack to use (#8961)
SmallJoker
2019-09-21
*
Add support for per-player FOV overrides and multipliers
Anand S
2019-09-19
*
Inventory: Send dirty lists where appropriate (#8742)
SmallJoker
2019-08-24
*
Implement adding velocity to player from Lua
sfan5
2019-08-10
*
Unify wield item handling (#8677)
SmallJoker
2019-08-07
*
Move the clamping of hp/breath when their maximums change to read_object_prop...
Beha
2019-07-30
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