aboutsummaryrefslogtreecommitdiff
path: root/src/script/lua_api/l_server.cpp
Commit message (Expand)AuthorAge
* Prepare Protocol v25 init & authentication.Loic Blot2015-03-13
* l_get_modnames: Compare using std::sort instead of a custom function which do...Loic Blot2015-03-05
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-05
* Add lua exception handling test codesapier2014-08-23
* Use "core" namespace internallyShadowNinja2014-05-08
* Organize builtin into subdirectoriesShadowNinja2014-05-07
* Cleanup client init states by bumping protocol versionsapier2014-04-08
* Remove "Server -!- " prefix from player messagesShadowNinja2014-02-27
* Add minetest.kick_player(name, reason)sapier2014-02-03
* Optimize table creationShadowNinja2013-11-30
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
an class="hl opt">, VoxelArea a, enum LightBank bank, INodeDefManager *ndef, std::set<v3s16> & light_sources, std::map<v3s16, u8> & unlight_from); struct SunlightPropagateResult { bool bottom_sunlight_valid; SunlightPropagateResult(bool bottom_sunlight_valid_): bottom_sunlight_valid(bottom_sunlight_valid_) {} }; SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a, bool inexistent_top_provides_sunlight, std::set<v3s16> & light_sources, INodeDefManager *ndef); } // namespace voxalgo #endif