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path: root/src/script/lua_api/l_server.cpp
Commit message (Expand)AuthorAge
* Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-02
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-08
* Add server side ncurses terminalest312015-11-06
* SAPI: Mark all Lua API functions requiring envlockkwolekr2015-10-25
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-27
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
* Optional reconnect functionalityest312015-07-23
* Use UTF-8 instead of narrowest312015-07-08
* Add mod securityShadowNinja2015-05-16
* Prepare Protocol v25 init & authentication.Loic Blot2015-03-13
* l_get_modnames: Compare using std::sort instead of a custom function which do...Loic Blot2015-03-05
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-05
* Add lua exception handling test codesapier2014-08-23
* Use "core" namespace internallyShadowNinja2014-05-08
* Organize builtin into subdirectoriesShadowNinja2014-05-07
* Cleanup client init states by bumping protocol versionsapier2014-04-08
* Remove "Server -!- " prefix from player messagesShadowNinja2014-02-27
* Add minetest.kick_player(name, reason)sapier2014-02-03
* Optimize table creationShadowNinja2013-11-30
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14