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path: root/src/script/lua_api/l_server.cpp
Commit message (Collapse)AuthorAge
* l_get_modnames: Compare using std::sort instead of a custom function which ↵Loic Blot2015-03-05
| | | | does same work
* Performance improvement: Use std::list instead of std::vector for ↵Loic Blot2015-03-05
| | | | | | request_media, Server::getModNames, Environment::m_simple_objects. * Also remove unused Server::m_modspaths
* Add lua exception handling test codesapier2014-08-23
| | | | Catch some error situations when mod used without thinking about it
* Use "core" namespace internallyShadowNinja2014-05-08
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* Organize builtin into subdirectoriesShadowNinja2014-05-07
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* Cleanup client init states by bumping protocol versionsapier2014-04-08
| | | | | | | | | | Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready Handle clients with protocol version < 23 (almost) same way as before Make client tell server about it's version Add client state to not send bogus player position updates prior init complete Add access to statistics information (peer connction time,rtt,version) Fix clients standing stalled in world while preloading item visuals (new clients only) Add get_player_information to read client specific information from lua
* Remove "Server -!- " prefix from player messagesShadowNinja2014-02-27
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* Add minetest.kick_player(name, reason)sapier2014-02-03
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* Optimize table creationShadowNinja2013-11-30
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* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14