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l_server.h
Commit message (
Expand
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Author
Age
*
Async environment for mods to do concurrent tasks (#11131)
sfan5
2022-05-02
*
Implemented disconnect_player (#10492)
Corey Powell
2021-11-26
*
Add get_server_max_lag() (#11671)
Wuzzy
2021-10-05
*
Dynamic_Add_Media v2 (#11550)
sfan5
2021-09-09
*
Async-related script cleanups
sfan5
2021-08-28
*
Revise dynamic_add_media API to better accomodate future changes
sfan5
2021-02-01
*
Server pushing media at runtime (#9961)
sfan5
2020-06-13
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Sound API: Add fading sounds
Brandon
2017-05-03
*
Allow scripts to get the client protocol version in non-debug builds. (#5649)
red-001
2017-04-27
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
*
lua: remove core.cause_error call (#5637)
Loïc Blot
2017-04-22
*
Pass clang-format on 14 trivial header files fixes
Loic Blot
2017-04-07
*
Add minetest.get_server_uptime() function to Lua API (#4702)
Brandon
2016-11-02
*
Add server side ncurses terminal
est31
2015-11-06
*
SAPI: Track last executed mod and include in error messages
kwolekr
2015-08-12
*
Optional reconnect functionality
est31
2015-07-23
*
Add lua exception handling test code
sapier
2014-08-23
*
Cleanup client init states by bumping protocol version
sapier
2014-04-08
*
Add minetest.kick_player(name, reason)
sapier
2014-02-03
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14