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path: root/src/script/lua_api/l_util.cpp
Commit message (Collapse)AuthorAge
* Split settings into seperate source and header filesShadowNinja2014-09-21
| | | | This also cleans up settings a bit
* Add compression APIShadowNinja2014-09-20
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* Make print() NUL-safeShadowNinja2014-05-15
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* Organize builtin into subdirectoriesShadowNinja2014-05-07
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* Add write_json() to the async APIShadowNinja2014-05-07
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* Add proper lua api deprecated handlingsapier2014-04-29
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* Remove dependency on marshal and many other async changesShadowNinja2014-04-27
| | | | | | | | | | | | This makes a number of changes: * Remove the dependency on marshal by using string.dump and loadstring. * Use lua_tolstring rather than having Lua functions pass string lengths to C++. * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs. * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality. * Don't wait for async threads to shut down. (Is this safe? Might result in corruption if the thread is writing to a file.) * Pop more unused items from the stack * Code style fixes * Other misc changes
* Rename get_json_value to read_json_valueShadowNinja2014-01-11
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* Don't throw a error when writing JSON failsShadowNinja2013-12-18
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* Add 'minetest.write_json'ShadowNinja2013-12-18
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* Fix modstore/favourites hang by adding asynchronous lua job supportsapier2013-11-29
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* Allow non-string arguments for minetest.is_yes()PilzAdam2013-09-10
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* Add Settings interface for LuaPilzAdam2013-09-10
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* Add minetest.parse_json, engine.parse_jsonKahrl2013-09-02
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14