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path: root/src/script/lua_api/l_util.cpp
Commit message (Expand)AuthorAge
* SAPI: Move core.get_us_time() to Util modulekwolekr2015-10-26
* SAPI: Mark all Lua API functions requiring envlockkwolekr2015-10-25
* Correct comment in l_util.cppest312015-10-26
* Refactor loggingShadowNinja2015-10-14
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-27
* Add AreaStore data structureest312015-07-27
* Add core.get_dir_listShadowNinja2015-05-16
* Add core.request_insecure_environment()ShadowNinja2015-05-16
* Add core.mkdirShadowNinja2015-05-16
* Add mod securityShadowNinja2015-05-16
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
* Refactor around translatePasswordest312015-04-17
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Add compression APIShadowNinja2014-09-20
* Make print() NUL-safeShadowNinja2014-05-15
* Organize builtin into subdirectoriesShadowNinja2014-05-07
* Add write_json() to the async APIShadowNinja2014-05-07
* Add proper lua api deprecated handlingsapier2014-04-29
* Remove dependency on marshal and many other async changesShadowNinja2014-04-27
* Rename get_json_value to read_json_valueShadowNinja2014-01-11
* Don't throw a error when writing JSON failsShadowNinja2013-12-18
* Add 'minetest.write_json'ShadowNinja2013-12-18
* Fix modstore/favourites hang by adding asynchronous lua job supportsapier2013-11-29
* Allow non-string arguments for minetest.is_yes()PilzAdam2013-09-10
* Add Settings interface for LuaPilzAdam2013-09-10
* Add minetest.parse_json, engine.parse_jsonKahrl2013-09-02
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14