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path: root/src/script/lua_api/l_vmanip.cpp
Commit message (Collapse)AuthorAge
* LuaVoxelManip: Add option to allocate blank datakwolekr2014-12-27
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* Add LuaVoxelManip methods: get_node_at() and set_node_at()kwolekr2014-09-01
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* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-01
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* Fix issue 1527Craig Robbins2014-07-29
| | | | https://github.com/minetest/minetest/issues/1527
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
| | | | | | MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems.
* LuaVoxelManip: Add get_param2_data and set_param2_datakwolekr2014-01-19
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* LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, ↵kwolekr2013-11-30
| | | | made optional this time; also fixed a slight bug with night values being ignored
* LuaVoxelManip: Add get_light_data() and set_light_data()kwolekr2013-11-30
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* LuaVoxelManip: Update parameter index of set_lighting()kwolekr2013-11-21
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objectskwolekr2013-07-06
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* LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ↵kwolekr2013-06-29
| | | | light and liquid updates
* Apply various fixes to several thingskwolekr2013-06-27
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* LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data ↵kwolekr2013-06-27
| | | | back to map
* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
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* Add LuaVoxelManipkwolekr2013-06-27