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path: root/src/script/lua_api/l_vmanip.h
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* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
| | | | * Migrate cpp headers to pragma once
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-19
| | | | * C++11 cleanup on constructors dir script
* Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat ↵Loïc Blot2017-04-08
| | | | | (#5541) We are bundling Lua5.1 which has same macro
* Clang-format: fix some header files and remove them from whitelistLoic Blot2017-04-07
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* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
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* Add minetest.generate_ores() and minetest.generate_decorations()kwolekr2015-01-04
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* LuaVoxelManip: Remove blank allocatorkwolekr2014-12-29
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* LuaVoxelManip: Add option to allocate blank datakwolekr2014-12-27
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* Add LuaVoxelManip methods: get_node_at() and set_node_at()kwolekr2014-09-01
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* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-01
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* LuaVoxelManip: Add get_param2_data and set_param2_datakwolekr2014-01-19
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* LuaVoxelManip: Add get_light_data() and set_light_data()kwolekr2013-11-30
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ↵kwolekr2013-06-29
| | | | light and liquid updates
* LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data ↵kwolekr2013-06-27
| | | | back to map
* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
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* Add LuaVoxelManipkwolekr2013-06-27