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path: root/src/script/lua_api/l_vmanip.h
Commit message (Expand)AuthorAge
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
* Add minetest.generate_ores() and minetest.generate_decorations()kwolekr2015-01-04
* LuaVoxelManip: Remove blank allocatorkwolekr2014-12-29
* LuaVoxelManip: Add option to allocate blank datakwolekr2014-12-27
* Add LuaVoxelManip methods: get_node_at() and set_node_at()kwolekr2014-09-01
* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-01
* LuaVoxelManip: Add get_param2_data and set_param2_datakwolekr2014-01-19
* LuaVoxelManip: Add get_light_data() and set_light_data()kwolekr2013-11-30
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ...kwolekr2013-06-29
* LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data b...kwolekr2013-06-27
* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
* Add LuaVoxelManipkwolekr2013-06-27
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef MAINMENUMANAGER_HEADER
#define MAINMENUMANAGER_HEADER

/*
	All kinds of stuff that needs to be exposed from main.cpp
*/
#include "debug.h" // assert
#include "modalMenu.h"
#include "guiPauseMenu.h" //For IGameCallback
#include <list>

extern gui::IGUIEnvironment* guienv;
extern gui::IGUIStaticText *guiroot;

// Handler for the modal menus

class MainMenuManager : public IMenuManager
{
public:
	virtual void createdMenu(GUIModalMenu *menu)
	{
		for(std::list<GUIModalMenu*>::iterator
				i = m_stack.begin();
				i != m_stack.end(); ++i)
		{
			assert(*i != menu);
		}

		if(m_stack.size() != 0)
			m_stack.back()->setVisible(false);
		m_stack.push_back(menu);
	}

	virtual void deletingMenu(GUIModalMenu *menu)
	{
		// Remove all entries if there are duplicates
		bool removed_entry;
		do{
			removed_entry = false;
			for(std::list<GUIModalMenu*>::iterator
					i = m_stack.begin();
					i != m_stack.end(); ++i)
			{
				if(*i == menu)
				{
					m_stack.erase(i);
					removed_entry = true;
					break;
				}
			}
		}while(removed_entry);

		/*core::list<GUIModalMenu*>::Iterator i = m_stack.getLast();
		assert(*i == menu);
		m_stack.erase(i);*/
		
		if(m_stack.size() != 0)
			m_stack.back()->setVisible(true);
	}

	// Returns true to prevent further processing
	virtual bool preprocessEvent(const SEvent& event)
	{
		if(m_stack.size() != 0)
			return m_stack.back()->preprocessEvent(event);
		else
			return false;
	}

	u32 menuCount()
	{
		return m_stack.size();
	}

	bool pausesGame()
	{
		for(std::list<GUIModalMenu*>::iterator
				i = m_stack.begin(); i != m_stack.end(); ++i)
		{
			if((*i)->pausesGame())
				return true;
		}
		return false;
	}

	std::list<GUIModalMenu*> m_stack;
};

extern MainMenuManager g_menumgr;

extern bool noMenuActive();

class MainGameCallback : public IGameCallback
{
public:
	MainGameCallback(IrrlichtDevice *a_device):
		disconnect_requested(false),
		changepassword_requested(false),
		changevolume_requested(false),
		device(a_device)
	{
	}

	virtual void exitToOS()
	{
		device->closeDevice();
	}

	virtual void disconnect()
	{
		disconnect_requested = true;
	}

	virtual void changePassword()
	{
		changepassword_requested = true;
	}

	virtual void changeVolume()
	{
		changevolume_requested = true;
	}
	
	bool disconnect_requested;
	bool changepassword_requested;
	bool changevolume_requested;
	IrrlichtDevice *device;
};

extern MainGameCallback *g_gamecallback;

#endif