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* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
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* Add formspec theming using prepended stringsAndrew Ward2018-03-28
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* Mapgen: Remove unused mgv7 code and some unused biometypesParamat2018-03-26
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* Cleanup sound manager class (#7158)Loïc Blot2018-03-24
| | | | | | | | | | * Cleanup sound manager client * Use some const refs * Use auto on iterators * Drop unused parameters * Move sound_openal.* to client folder * Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
* Biome API: Add 'get_biome_name(biome_id)' APIparamat2018-03-11
| | | | Change name of default biome to a more suitable lowercase 'default'.
* Spawn level: Add 'get_spawn_level(x, z)' APIparamat2018-03-10
| | | | Returns a suitable player spawn y co-ordinate for unmodified terrain.
* Biomes: Add 'min_pos'/'max_pos' xyz biome limitsparamat2018-03-09
| | | | 'y_min' and 'y_max' are still accepted for compatibility.
* Cleanup & bugfixLoic Blot2018-03-08
| | | | | | | | * ObjectRef::set_local_animation: fix wrong lua return (should push a boolean, currently returns nil) * ObjectRef::set_eye_offset: fix wrong lua return (should push a boolean, currently returns nil) * Fix various Server functions which depends on RemotePlayer objet and return true/false when player object is nil whereas it's a caller implementation error. Change those bool functions to void and add sanitize_check call instead. Current callers are always checking player object validity * Optimize Server::setClouds : use CloudParams object ref instead of attribute deserialization from structure & perform RemotePlayer::setCloudParams directly in server class like many other calls * Optimize Server::SendCloudParams: use CloudParams object ref instead of deserialized attributes
* Cleanup: drop Server::hudGetHotbarSelectedImage()Loic Blot2018-03-08
| | | | Call directly accessible RemotePlayer::getHotbarSelectedImage() from server api
* Cleanup: drop Server::hudGetHotbarImage()Loic Blot2018-03-08
| | | | Call directly accessible RemotePlayer::getHotbarImage() from server api & make it const ref
* Cleanup: drop Server::hudGetHotbarItemcount()Loic Blot2018-03-08
| | | | Call directly accessible RemotePlayer::getHotbarItemcount() from server api
* Gennotify: Add 'minetest.get_decoration_id' APIparamat2018-03-03
| | | | | | Returns the decoration ID for the provided decoration name string. For use with gennotify, to know the decoration IDs for use in 'minetest.set_gen_notify'.
* Place schematic (on vmanip): Enable use of 'place center' flagsparamat2018-02-27
| | | | | | For 'place schematic' and 'place schematic on vmanip' APIs. Fix 'place center' code to properly centre schematics. Fix some comments.
* Find nodes in area (under air): Raise volume limit and document itparamat2018-02-21
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* Check argument types inside MetaDataRef Lua API (#7045)sfan52018-02-18
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* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
| | | | | | | | | * Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
* Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)Loïc Blot2018-01-30
| | | | | | | | | | * Add minetest.bulk_set_node call + experimental mod unittest * Optimize set_node function to prevent triple lookup on contentfeatures Do only one lookup for old, and try to merge old and new lookup if node is same than previous node * Add benchmark function + optimize vector population to have real results
* CSM: Remove screenshot APIred-0012018-01-23
| | | | | Reverted from commit 19960e26c672c6337f8c6ffbe27f2c6bca49750c (* [CSM] add screenshot api lua)
* [CSM] Add functions to create particles and particlespawners. (#6072)red-0012018-01-20
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* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
| | | | | | * [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now.
* Biomes: Add 'get heat', 'get humidity', 'get biome data' APIsparamat2018-01-16
| | | | | 'get biome data' returns biome id, heat and humidity. Clean up nearby lines in lua_api.txt.
* Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()Pedro Gimeno2018-01-08
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* Fix naming conventions of noise userdatarubenwardy2018-01-07
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* Biomes: Add vertical biome blend (#6853)Paramat2018-01-05
| | | | Add 'vertical blend' parameter to biome registration that defines how many nodes above the biome's 'y max' limit the blend will extend.
* Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead codeHybrid Dog2018-01-03
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* Line_of_sight: Improve using VoxelLineIteratorDániel Juhász2017-12-26
| | | | | This commit rewrites line_of_sight with VoxelLineIterator. Stepsize is no longer needed, the results will be always accurate.
* Allow 'default' parameter in 'settings:get_bool' functionJordan Irwin2017-12-17
| | | | | | Default value is used when the setting key is not found in the config file. If default value is not set, 'nil' is returned. #6188
* Clearobjects: Send progress messages to terminal using actionstreamparamat2017-11-24
| | | | | Change default mode to 'quick' as 'full' can lock up a server for a long time.
* Stratum ore: Add option for a constant thickness stratumparamat2017-11-19
| | | | | Add a 'stratum thickness' integer parameter, as an alternative to providing a 2nd noise parameter for thickness variation.
* Load files from subfolders in texturepacksnumber Zero2017-11-17
| | | | Updated and rebased version of a PR by red-001
* Move files to subdirectories (#6599)Vitaliy2017-11-08
| | | | * Move files around
* Add minetest.safe_write_file() to script APIsfan52017-11-08
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* Add sha1 to lua utils. (#6563)Rob Blanckaert2017-10-30
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* CSM: Add a way to get current locale from CSMlisacvuk2017-10-29
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* Allow overriding tool capabilities through itemstack metadataraymoo2017-10-29
| | | | | This makes it possible to modify the tool capabilities of individual itemstacks by calling a method on itemstack metadata references.
* Improvements/fixes for noise parameter input in advanced settingsMuhammad Rifqi Priyo Susanto2017-10-23
| | | | | | | | | | | | | | | | Formspec input for each individual noise parameter and flag. Allow noise flags to be set in advanced settings, previously only settable in minetest.conf. Standardise 'group format' for noise parameters set in minetest.conf, as only these support noise flags. However the older 'single line' format is still accepted to support existing minetest.conf files. Therefore auto-generate minetest.conf.example with noise parameters in 'group format'. Setting 'type' in settingtypes.txt is now either 'noise_params_2D' or 'noise_params_3D', the dimension number is displayed in the advanced settings edit page.
* Simple decorations: Make 'place_offset_y' usable with simple decorationsparamat2017-10-10
| | | | | | Necessary for placing the base cube of 'plantlike_rooted' drawtype in the seabed instead of on it. Useful for placing decorations sunk into, or buried in, the ground.
* Simple decorations: Add 'param2_max' parameter for random param2paramat2017-10-09
| | | | | | | If 'param2_max' is not used, parameter 'param2' works as before for compatibility. If 'param2_max' is used, 'param2' and 'param2_max' become the lower and upper bounds of a per-decoration random param2.
* Stratum ore: Allow use with no noise for simple horizontal strataparamat2017-10-01
| | | | | | | | If either of the 2 noise parameters are omitted the ore will occur from y_min to y_max in a simple horizontal stratum. As this does not compute noise performance improves, and is ideal for placing many layers. Clean up some nearby ore documentation.
* Make Player::peer_id server-side only and add getters and setters (#6478)Loïc Blot2017-09-30
| | | | | | | * Make Player::peer_id server-side only and add getters and setters Player::peer_id has no sense client side, move it to server, make it private and add setter and getter Also add some PEER_ID_INEXISTENT instead of harcoded 0
* Update JsonCPP to 1.8.3 (#6466)Loïc Blot2017-09-26
| | | | | | | | | | * Update JsonCPP to 1.8.3 * Fix deprecated functions Json::FastWriter, Json::StyledWriter and Json::Reader are marked deprecated since 1.1 and are deprecated in 0.8 but not shown at compilation time. Use new methods to serialize/deserialize
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
| | | | | | | | | | Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
* Set placer to nil instead of a non-functional one in item_OnPlace (#6449)DTA72017-09-21
| | | | | | * Set placer to nil instead of a non-functional one This requires nil checks in core.rotate_node and core.rotate_and_place.
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-15
| | | | * ServerEnv: Clean up object lifecycle handling
* Network: Remove large parts of deprecated legacy code (#6404)SmallJoker2017-09-12
| | | | Also remove the setting 'send_pre_v25_init' Keep old enum entries for obsolete commands
* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-12
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* Schematic decorations: Add 'place_offset_y' placement parameterparamat2017-09-10
| | | | | | | | | For precise control of schematic vertical position relative to the 'place_on' node. Avoids workarounds that add empty nodes to a schematic and therefore reduce performance. Also remove long-unused decoration cutoff code.
* Ores: Add stratum ore (#6352)Paramat2017-09-03
| | | | | | | | Creates a single undulating ore stratum that is continuous across mapchunk borders and horizontally spans the world. Due to being continuous is ideal for creating bands of alternative stone type running through cliffs and mountains, or underground layers. Add missing documentation of 'ore_param2' parameter.
* Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier2017-09-01
| | | | | * Fix animation frame_speed and blend loosing precision due to incorrect data type Add lua function set_animation_frame_speed to update the frame speed without resetting the animation to start
* Clientevent refactor (#6320)Loïc Blot2017-08-28
| | | | | | | | | | * Refactor clientevent structure * Move structure outside of client header * Create client events on heap not stack, this remove the ClientEvent object copy * Use clientEventHandler to route events