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path: root/src/script/lua_api
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* Fix .zip extraction (mod store)ngosang2015-02-12
* Reduce gettext wide/narrow and string/char* conversionsShadowNinja2015-02-05
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
* Reorganize supported video driver query mechanismskwolekr2015-01-18
* Add ability to delete MapBlocks from mapkwolekr2015-01-15
* Fix direction property of HUDrubenwardy2015-01-07
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
* Optionally specify propagateSunlight area in calcLightingkwolekr2015-01-05
* Exclude vertical mapblock borders when setting lightkwolekr2015-01-04
* Add minetest.generate_ores() and minetest.generate_decorations()kwolekr2015-01-04
* Add warning about using deprecated fields in Mapgen API and update docskwolekr2015-01-04
* LuaVoxelManip: Error when given out-of-bounds areakwolekr2015-01-04
* Lighting: Fix nearly all issueskwolekr2015-01-04
* Replace instances of height_min/height_max with y_min/y_max to remove ambiguitykwolekr2014-12-30
* Decoration: Fix default parameter valueskwolekr2014-12-30
* Add core.get_mapgen_names() to Main Menu API (and use it)kwolekr2014-12-29
* Expose mapgen parameters on scripting initkwolekr2014-12-29
* LuaVoxelManip: Remove blank allocatorkwolekr2014-12-29
* LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set...kwolekr2014-12-28
* Decoration: Add height_min and height_max parameterskwolekr2014-12-28
* Biome API: Add shore top and shore filler nodes, underwater node, water top n...paramat2014-12-28
* Ore: Add Vein ore typekwolekr2014-12-28
* Ore: Add Blob ore typekwolekr2014-12-28
* LuaVoxelManip: Add option to allocate blank datakwolekr2014-12-27
* Set fallback content if resolving content vector requires everythingkwolekr2014-12-27
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
* LuaPerlinNoiseMap: Fix 3d noise safety checkkwolekr2014-12-12
* Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr2014-12-12
* LuaPerlinNoiseMap: Prevent invalid memory access when attempting to generate ...kwolekr2014-12-12
* Add support for NoiseParams in minetest.get_perlin() and add docs on NoisePar...kwolekr2014-12-12
* Settings: Fail on invalid sequence and throw exception for LuaSettingskwolekr2014-12-12
* Noise: Automatically transform noise maps if neededkwolekr2014-12-10
* Move get_schematic and read_schematic to l_mapgen.cppkwolekr2014-12-10
* Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr2014-12-10
* Noise: Create a deep copy of NoiseParamskwolekr2014-12-10
* Settings: Sanitize setting name everywhere, not just LuaSettingskwolekr2014-12-09
* Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparamskwolekr2014-12-09
* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
* Add minetest.clear_registered_biomes() apikwolekr2014-12-06
* Rewrite generate notification mechanismkwolekr2014-12-06
* Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth o...paramat2014-12-03
* LuaSettings: Sanitize setting name stringskwolekr2014-11-30
* noise: Throw exception on noise allocation failurekwolekr2014-11-29
* Clean up rollbackShadowNinja2014-11-19
* Fix warnings and other misc. minor changeskwolekr2014-11-14
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
* Add option 'eased' to NoiseParamsSmallJoker2014-11-13
* Add Generator Element Management frameworkkwolekr2014-11-12
* Split up mapgen.cppkwolekr2014-11-01
* Fix erroneous lua_pop parameterkwolekr2014-10-30