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path: root/src/script/lua_api
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* Check minetest.hud_change() parameters on conversion (Fix #1714)kwolekr2014-10-30
* Refactor decoration-related codekwolekr2014-10-29
* Prevent invalid memory access under failure conditionskwolekr2014-10-28
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-26
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-07
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Add compression APIShadowNinja2014-09-20
* Simplify and optimize schematic replacementsShadowNinja2014-09-11
* Add LuaVoxelManip methods: get_node_at() and set_node_at()kwolekr2014-09-01
* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-01
* Add lua exception handling test codesapier2014-08-23
* Fix seg fault if popping from empty stack (L-system trees)Craig Robbins2014-08-23
* Add video driver selection to settings menu (based uppon idea from webdesigne...sapier2014-08-23
* Mod profiling supportsapier2014-08-19
* Fix the *CDP displaySmallJoker2014-08-15
* Fix issue 1527Craig Robbins2014-07-29
* Clear inventory before setting listsShadowNinja2014-06-23
* Remove a lot of superfluous ifndef USE_CURL checkssapier2014-06-19
* Fix regression dirt texture not beeing default in non cloud menusapier2014-06-14
* Small cleanup of hud add/remove codesapier2014-05-31
* Make print() NUL-safeShadowNinja2014-05-15
* Use "core" namespace internallyShadowNinja2014-05-08
* Organize builtin into subdirectoriesShadowNinja2014-05-07
* Add write_json() to the async APIShadowNinja2014-05-07
* Fix heart + bubble bar size on different texture packssapier2014-05-07
* Add proper lua api deprecated handlingsapier2014-04-29
* Fix code style of async APIShadowNinja2014-04-27
* Remove dependency on marshal and many other async changesShadowNinja2014-04-27
* Add support for dpi based HUD scalingsapier2014-04-27
* Remove liquid_finite and weatherproller2014-04-18
* Fix all warnings reported by clangSfan52014-04-15
* Use integers instead of float valuesBlockMen2014-04-12
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
* Add third person viewBlockMen2014-04-12
* Add support for named threads (atm linux only)sapier2014-04-09
* Minor fixes for file/modlist download in mainmenusapier2014-04-09
* Cleanup client init states by bumping protocol versionsapier2014-04-08
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-15
* Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja2014-03-15
* Make sure we get a stacktrace for as many lua errors as possibleSfan52014-03-15
* Update set_mapgen_params and set_gen_notify Lua API to use new flag formatkwolekr2014-03-08
* Remove "Server -!- " prefix from player messagesShadowNinja2014-02-27
* Fix g_settings not being includedSfan52014-02-16
* Schematic: Add force_placement parameter to minetest.place_structure APIkwolekr2014-02-15
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
* Add capability to read table flag fields from Lua APIkwolekr2014-02-09
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Fix invalid check for fread error on extracting zipsapier2014-02-07
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
* Add minetest.kick_player(name, reason)sapier2014-02-03