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*
LINT: Switch whitelist check from egrep to awk
Loïc Blot
2017-04-06
*
[CSM] Add function to get the server protocol version. (#5529)
red-001
2017-04-06
*
Move LINT process in dedicated shell & fix
Loic Blot
2017-04-06
*
[CSM] Add support for positional audio. (#5516)
red-001
2017-04-06
*
[CSM] Add local node meta reference. (#5508)
red-001
2017-04-04
*
[CSM] Add function and chat command to disconnect from server. (#5487)
red-001
2017-04-01
*
Fix clang-format Columns Width
Loic Blot
2017-03-31
*
l_minimap: don't show minimap if configuration doesn't allow it
Loïc Blot
2017-03-29
*
[CSM] Add function to get player names in range (#5435)
bigfoot547
2017-03-22
*
Refactor Game class (part 2) (#5422)
Loïc Blot
2017-03-19
*
[CSM] Fix minimap problems (#5405)
Loïc Blot
2017-03-17
*
[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)
Loïc Blot
2017-03-17
*
[CSM] Add minimap API modifiers (#5399)
Loïc Blot
2017-03-16
*
Add ModStorageAPI to client side modding (#5396)
Loïc Blot
2017-03-16
*
Get biome list: Downgrade missing biome message to infostream
paramat
2017-03-16
*
Add `get_wielded_item`
red-001
2017-03-13
*
[CSM] Add `get_node` and `get_node_or_nil`
red-001
2017-03-13
*
[CSM] storage + fixes
Loic Blot
2017-03-13
*
[CSM] Add local formspecs. (#5094)
red-001
2017-03-13
*
[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
Loïc Blot
2017-03-13
*
[CSM] Add client-sided chat commands (#5092)
red-001
2017-03-13
*
[CSM] Add method that display chat to client-sided lua. (#5089) (#5091)
red-001
2017-03-13
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Light calculation: New bulk node lighting code
Dániel Juhász
2017-03-11
*
Add ModMetadata API (#5131)
Loïc Blot
2017-02-08
*
Fix incompatibility of ItemStack.to_table() introduced by stack meta
rubenwardy
2017-02-07
*
Add ItemStack key-value meta storage
rubenwardy
2017-02-04
*
Derive NodeMetaRef from MetaDataRef
rubenwardy
2017-02-04
*
Make NodeMetaRef::getmeta a non-static member
rubenwardy
2017-02-04
*
Serverlist: Add ping indicators (#5164)
kilbith
2017-02-03
*
from_table: Fix crash for missing inventory or field
SmallJoker
2017-01-28
*
Implement player attribute backend (#4155)
Loïc Blot
2017-01-27
*
Initialize TileAnimationParams to prevent crashes/bugs for legacy invocations...
sfan5
2017-01-24
*
Revert "Detach the player from entities on death." (#5087)
Loïc Blot
2017-01-21
*
Add Entity get_texture_mod() to Lua API
sapier
2017-01-21
*
Detach the player from entities on death. (#5077)
red-001
2017-01-21
*
Add particle animation, glow
sfan5
2017-01-18
*
Fix typo in alias for deprecated settexturemod
sapier
2017-01-17
*
Rename ObjectRef methods to be consistent and predictable
rubenwardy
2017-01-16
*
Make nametag removable with set_nametag_attributes (#5021)
Rui
2017-01-11
*
Performance fix + SAO factorization
Rogier
2017-01-11
*
Add staticdata parameter to add_entity (#5009)
Rui
2017-01-09
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Move ServerEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
Dont compare short with bool (#4963)
adrido
2016-12-28
*
Fix warning reported by clang (possible bug in Settings lua api)
sfan5
2016-12-21
*
Mod security: Allow read-only access to all mod paths
ShadowNinja
2016-12-20
*
Simple decorations: Fix range check for deco->deco_param2
Auke Kok
2016-12-08
*
Simple deco: Allow setting param2 value on placement
Auke Kok
2016-12-07
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