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* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
| | | | | * Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f
* Add '/clearobjects quick'Kahrl2016-02-11
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* Don't print whole json data buffer to errorstream on errorest312016-01-28
| | | | | | `errorstream` must not be overly verbose as clientside it is directly printed onto the ingame chat window. These days, the serverlist can contain > 200k bytes, so better print it to warningstream if the data buffer is too long.
* Make ItemStack:set_count(0) clear the item stacksfan52016-01-15
| | | | fixes minetest/minetest_game#786
* Add option to give every object a nametagBlockMen2015-12-15
| | | | or change the nametag text of players
* Fix threshold typeest312015-12-07
| | | | | | | | | | | Fix the type of the threshold value for mapgen. The commit a78dd7f2b6b0e1fefdbaa1ae21b722dd4459e4f4 "Fix spelling of noise_threshold" has changed it to be read as int, but it can have non-integral values too. Thanks to @kwolekr for pointing this out.
* Mapgen: Add propagate_shadow bool to calcLightingparamat2015-12-07
| | | | | | | | | | To terminate unwanted shadows from floatlands or realms above Also add to LuaVoxelManip calc_lighting for use in mapgen mods Remove the 2 argument calcLighting, mapgens now use the 5 argument form to specify the volumes for propagateSunlight and spreadLight In mgsinglenode replace calcLighting with setLighting and clean-up use of tabs and spaces
* Fix spelling of noise_thresholdJun Zhang2015-12-06
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* Add LuaSecureRandomest312015-11-08
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* Add server side ncurses terminalest312015-11-06
| | | | | | | | | | | | | | | | | | | | | | | | This adds a chat console the server owner can use for administration or to talk with players. It runs in its own thread, which makes the user interface immune to the server's lag, behaving just like a client, except timeout. As it uses the same console code as the f10 console, things like nick completion or a scroll buffer basically come for free. The terminal itself is written in a general way so that adding a client version later on is just about implementing an interface. Fatal errors are printed after the console exists and the ncurses terminal buffer gets cleaned up with endwin(), so that the error still remains visible. The server owner can chose their username their entered text will have in chat and where players can send PMs to. Once the username is secured with a password to prevent anybody to take over the server, the owner can execute admin tasks over the console. This change includes a contribution by @kahrl who has improved ncurses library detection.
* Schematics: Add core.place_schematic_on_vmanip APIkwolekr2015-11-05
| | | | | Fix memory leak in minetest.place_schematic Slightly refactor Schematic code
* Add callback parameter for core.emerge_area()kwolekr2015-11-02
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* SAPI: Fix seed parameter truncation for LuaPseudoRandom constructorkwolekr2015-10-26
| | | | | Also fix a potential seed truncation issue on platforms where the range of ptrdiff_t (the underlying type of lua_Integer) is too small.
* SAPI: Move core.get_us_time() to Util modulekwolekr2015-10-26
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* SAPI: Throw runtime error instead of if l_get_mapgen_object called in ↵kwolekr2015-10-25
| | | | incorrect thread
* SAPI: Mark all Lua API functions requiring envlockkwolekr2015-10-25
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* Correct comment in l_util.cppest312015-10-26
| | | | | Remove outdated loglevel list from a l_util.cpp comment, and rather point to the updated code.
* ABMs: Make catch-up behaviour optionalparamat2015-10-18
| | | | | Default is true for backwards compatibility Update lua_api.txt
* Remove wstrgettextest312015-10-18
| | | | | | | Everywhere where wstrgettext was used, its output was converted back to utf8. As wstrgettext internally converts the return value from utf8 to wstring, it has been a waste. Remove the function, and use strgettext instead.
* Rename macros with two leading underscoresShadowNinja2015-10-14
| | | | These names are reserved for the compiler/library implementations.
* Refactor loggingShadowNinja2015-10-14
| | | | | | | | | - Add warning log level - Change debug_log_level setting to enumeration string - Map Irrlicht log events to MT log events - Encapsulate log_* functions and global variables into a class, Logger - Unify dstream with standard logging mechanism - Unify core.debug() with standard core.log() script API
* Allow setting chunksize in core.set_mapgen_paramskwolekr2015-10-04
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* Hide mapgens from main menu not intended for end userskwolekr2015-10-04
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* Add emerge completion callback mechanismkwolekr2015-10-04
| | | | Major refactor of emerge.cpp and Map::init/finishBlockMake
* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-04
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* Add get_biome_id(biome_name) callbackDuane Robertson2015-10-02
| | | | | | | It returns the index used in mg->biomemap for a given biome name. The biomemap is useless without this unless you re-register all existing biomes, which could cause problems for anyone else trying to use biomemap. With this, you can quickly create a lookup table of ids and names.
* Add /emergeblocks command and core.emerge_area() Lua APIkwolekr2015-09-23
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* Various style cleanups + unused code removalest312015-09-19
| | | | | | | | | | -> Don't pass pointer to whole IGameDef to NodeMetadata constructors and deserializers, but only to IItemDefManager, which is needed -> Remove the unused content_mapnode_get_new_name() method -> Fix style for MapBlock::deSerialize and MapBlock::deSerialize_pre22, improving accuracy of error messages a bit -> Fix style at other serialisation methods too -> Improve accuracy of some comments
* Ore: Add puff ore typekwolekr2015-09-17
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* Ore: Add ore sheet column height range selectionkwolekr2015-09-13
| | | | | | | | Modders are now able to select the range of ore column height, and the midpoint at which they 'grow' starting from. This commit adds three new parameters for the 'sheet' ore type: column_height_min, column_height_max, and column_midpoint_factor. clust_size is now deprecated for this ore type.
* Areastore: fix "attempt to index a number value"est312015-09-03
| | | | | | | Before, calling get_areas_in_area for an areastore with both include_borders and include_data would result in a lua error, if there was at least one area as result: attempt to index a number value in function 'get_areas_in_area'
* l_mainmenu.h: remove unused l_get_dirlist functionest312015-08-30
| | | | | | | | | | | The commit 8f9af57314f71aae1cc77e13f9996e13015d776d "Add core.get_dir_list" by @ShadowNinja has removed the implementation of the l_get_dirlist function and all its usages from the l_mainmenu.cpp file, but hasn't removed it from the header file. The reason why this hasn't been detected earlier is that C++ has this interesting feature to still make it possible to create instances of classes whose never used private methods are declared but not defined.
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-27
| | | | | Fixes "double fault" / "error in error handling" messages (issue #1423) and instead shows a complete backtrace.
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-27
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* SAPI: Disable unlockable time profilingkwolekr2015-08-18
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* SEnv: Remove static_exists from ActiveObjects in deleted blockskwolekr2015-08-16
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* minimap: Add ability to disable from serverkwolekr2015-08-13
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* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
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* Improve Script CPP API diagnosticskwolekr2015-08-05
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* Biome API: Make fallback biome stone and water, disable fillerparamat2015-08-03
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* Add AreaStore data structureest312015-07-27
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* Fix MSVC number conversion warningSmallJoker2015-07-25
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* Fix minetest.get_(all)_craft_recipe(s) regressionest312015-07-25
| | | | | Since 03e0dd33a847a83d975282c6caf6b926306e7b57 the calls didn't return an output count for the recipes.
* Cleanup server addparticle(spawner) by merge two identical functions.Loic Blot2015-07-25
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* Optional reconnect functionalityest312015-07-23
| | | | | | Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
* Added get_player_velocity() method. Fixes #1176Elia Argentieri2015-07-20
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* Refactor particle code to remove the while loopsTeTpaAka2015-07-18
| | | | Replaces while loops with proper getfield calls
* Make acc and vel deprecated in add_particle and search for acceleration and ↵TeTpaAka2015-07-18
| | | | | | velocity instead The doc and the actual behaviour differed.
* Fix invisible player when the attached entity is removedTeTpaAka2015-07-18
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* Fix damage flash when damage disabledkwolekr2015-07-10
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