Commit message (Collapse) | Author | Age | |
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* | Biome API: Re-calculate biome at every surface in a mapchunk column | paramat | 2015-02-26 |
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* | Disallow object:remove() if the object is a player | Kahrl | 2015-02-23 |
| | | | | Rebased by Zeno- (conflict in lua_api.txt) | ||
* | Server: announce MIN/MAX protocol version supported to serverlist. Client: ↵ | est31 | 2015-02-18 |
| | | | | | | | check serverlist Client now informs about incompatible servers from the list, this permits to prevent the protocol movements. Server announces its supported protocol versions to master server | ||
* | Fix unused (and so, broken) enable_rollback_recording. This option must be ↵ | Loic Blot | 2015-02-18 |
| | | | | | | reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable) ok @ShadowNinja | ||
* | SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ↵ | Loic Blot | 2015-02-17 |
| | | | | ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused | ||
* | Performance Improvement: Use a cache which caches result for getFacePositions. | Loic Blot | 2015-02-16 |
| | | | | | | | | | | | This greatly reduce the number of std::list generated by caching the result, which is always constant for each radius selected. In the callgrind map, you will see original: * 3.3M calls to std::list for 9700 calls to getFacePositions In the modified version, you will see: * 3.3K calls to std::list for 6900 call to getFacePositions Callgrind map is here: #2321 it's a huge performance improvement to l_find_node_near | ||
* | Fix .zip extraction (mod store) | ngosang | 2015-02-12 |
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* | Reduce gettext wide/narrow and string/char* conversions | ShadowNinja | 2015-02-05 |
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* | Fix all warnings and remove -Wno-unused-but-set cflag | kwolekr | 2015-01-18 |
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* | Reorganize supported video driver query mechanisms | kwolekr | 2015-01-18 |
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* | Add ability to delete MapBlocks from map | kwolekr | 2015-01-15 |
| | | | | Also add a Lua API and chatcommand for this | ||
* | Fix direction property of HUD | rubenwardy | 2015-01-07 |
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* | Shorten ManualMapVoxelManipulator to MMVManip | kwolekr | 2015-01-05 |
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* | Optionally specify propagateSunlight area in calcLighting | kwolekr | 2015-01-05 |
| | | | | This fixes the Mapgen V5 calcLighting segfault | ||
* | Exclude vertical mapblock borders when setting light | kwolekr | 2015-01-04 |
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* | Add minetest.generate_ores() and minetest.generate_decorations() | kwolekr | 2015-01-04 |
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* | Add warning about using deprecated fields in Mapgen API and update docs | kwolekr | 2015-01-04 |
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* | LuaVoxelManip: Error when given out-of-bounds area | kwolekr | 2015-01-04 |
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* | Lighting: Fix nearly all issues | kwolekr | 2015-01-04 |
| | | | | | | | | | | | The cause of a single light source seemingly being lit without spread was due to its creation in the +Y mapblock boundary layer during map generation, which was ignored as the overtop. This overtop explicitly needs to be omitted during sunlight propagation, however. To accomplish this, Mapgen::calcLighting() was split into separate functions taking separate parameters. Additionally, do not diminish light too early during spread. This fixes the output inconsistency between Map::updateLighting and Mapgen::calcLighting. | ||
* | Replace instances of height_min/height_max with y_min/y_max to remove ambiguity | kwolekr | 2014-12-30 |
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* | Decoration: Fix default parameter values | kwolekr | 2014-12-30 |
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* | Add core.get_mapgen_names() to Main Menu API (and use it) | kwolekr | 2014-12-29 |
| | | | | Also rewrite mapgen registration for static initialization | ||
* | Expose mapgen parameters on scripting init | kwolekr | 2014-12-29 |
| | | | | | Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init() | ||
* | LuaVoxelManip: Remove blank allocator | kwolekr | 2014-12-29 |
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* | LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, ↵ | kwolekr | 2014-12-28 |
| | | | | set_metadata | ||
* | Decoration: Add height_min and height_max parameters | kwolekr | 2014-12-28 |
| | | | | | Also set default height_min/height_max to -31000 and 31000, respectively, for ore and biomes | ||
* | Biome API: Add shore top and shore filler nodes, underwater node, water top ↵ | paramat | 2014-12-28 |
| | | | | node. Add water top depth and shore height parameters. Remove water dust node | ||
* | Ore: Add Vein ore type | kwolekr | 2014-12-28 |
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* | Ore: Add Blob ore type | kwolekr | 2014-12-28 |
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* | LuaVoxelManip: Add option to allocate blank data | kwolekr | 2014-12-27 |
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* | Set fallback content if resolving content vector requires everything | kwolekr | 2014-12-27 |
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* | Redefine NodeResolver interface and replace with callback mechanism | kwolekr | 2014-12-27 |
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* | LuaPerlinNoiseMap: Fix 3d noise safety check | kwolekr | 2014-12-12 |
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* | Add minetest.clear_registered_decorations() and clear_registered_ores() | kwolekr | 2014-12-12 |
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* | LuaPerlinNoiseMap: Prevent invalid memory access when attempting to generate ↵ | kwolekr | 2014-12-12 |
| | | | | 3d noise with a buffer created for 2d | ||
* | Add support for NoiseParams in minetest.get_perlin() and add docs on ↵ | kwolekr | 2014-12-12 |
| | | | | NoiseParams to lua_api.txt | ||
* | Settings: Fail on invalid sequence and throw exception for LuaSettings | kwolekr | 2014-12-12 |
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* | Noise: Automatically transform noise maps if needed | kwolekr | 2014-12-10 |
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* | Move get_schematic and read_schematic to l_mapgen.cpp | kwolekr | 2014-12-10 |
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* | Remove get_noiseparams function. read_noiseparams should be used from now on | kwolekr | 2014-12-10 |
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* | Noise: Create a deep copy of NoiseParams | kwolekr | 2014-12-10 |
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* | Settings: Sanitize setting name everywhere, not just LuaSettings | kwolekr | 2014-12-09 |
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* | Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparams | kwolekr | 2014-12-09 |
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* | Add flags and lacunarity as new noise parameters | kwolekr | 2014-12-07 |
| | | | | | | | Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups | ||
* | Add minetest.clear_registered_biomes() api | kwolekr | 2014-12-06 |
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* | Rewrite generate notification mechanism | kwolekr | 2014-12-06 |
| | | | | | | | Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files | ||
* | Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth ↵ | paramat | 2014-12-03 |
| | | | | of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack | ||
* | LuaSettings: Sanitize setting name strings | kwolekr | 2014-11-30 |
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* | noise: Throw exception on noise allocation failure | kwolekr | 2014-11-29 |
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* | Clean up rollback | ShadowNinja | 2014-11-19 |
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