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Commit message (
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Author
Age
*
Add `get_wielded_item`
red-001
2017-03-13
*
[CSM] Add `get_node` and `get_node_or_nil`
red-001
2017-03-13
*
[CSM] storage + fixes
Loic Blot
2017-03-13
*
[CSM] Add local formspecs. (#5094)
red-001
2017-03-13
*
[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
Loïc Blot
2017-03-13
*
[CSM] Add client-sided chat commands (#5092)
red-001
2017-03-13
*
[CSM] Add method that display chat to client-sided lua. (#5089) (#5091)
red-001
2017-03-13
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Light calculation: New bulk node lighting code
Dániel Juhász
2017-03-11
*
Add ModMetadata API (#5131)
Loïc Blot
2017-02-08
*
Fix incompatibility of ItemStack.to_table() introduced by stack meta
rubenwardy
2017-02-07
*
Add ItemStack key-value meta storage
rubenwardy
2017-02-04
*
Derive NodeMetaRef from MetaDataRef
rubenwardy
2017-02-04
*
Make NodeMetaRef::getmeta a non-static member
rubenwardy
2017-02-04
*
Serverlist: Add ping indicators (#5164)
kilbith
2017-02-03
*
from_table: Fix crash for missing inventory or field
SmallJoker
2017-01-28
*
Implement player attribute backend (#4155)
Loïc Blot
2017-01-27
*
Initialize TileAnimationParams to prevent crashes/bugs for legacy invocations...
sfan5
2017-01-24
*
Revert "Detach the player from entities on death." (#5087)
Loïc Blot
2017-01-21
*
Add Entity get_texture_mod() to Lua API
sapier
2017-01-21
*
Detach the player from entities on death. (#5077)
red-001
2017-01-21
*
Add particle animation, glow
sfan5
2017-01-18
*
Fix typo in alias for deprecated settexturemod
sapier
2017-01-17
*
Rename ObjectRef methods to be consistent and predictable
rubenwardy
2017-01-16
*
Make nametag removable with set_nametag_attributes (#5021)
Rui
2017-01-11
*
Performance fix + SAO factorization
Rogier
2017-01-11
*
Add staticdata parameter to add_entity (#5009)
Rui
2017-01-09
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Move ServerEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
Dont compare short with bool (#4963)
adrido
2016-12-28
*
Fix warning reported by clang (possible bug in Settings lua api)
sfan5
2016-12-21
*
Mod security: Allow read-only access to all mod paths
ShadowNinja
2016-12-20
*
Simple decorations: Fix range check for deco->deco_param2
Auke Kok
2016-12-08
*
Simple deco: Allow setting param2 value on placement
Auke Kok
2016-12-07
*
Allow restricting detached inventories to one player
sfan5
2016-11-28
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
Fix crash when attached object no longer exists
Rogier
2016-11-13
*
Add minetest.get_server_uptime() function to Lua API (#4702)
Brandon
2016-11-02
*
Add version API
ShadowNinja
2016-10-31
*
Lua voxelmanip: Add optional buffer param for 'get param2 data'
paramat
2016-10-31
*
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
Adding LuaError on attempt to assign vectors with values out of range
Foghrye4
2016-10-25
*
Emergeblocks: Fix occasional crash
Rogier
2016-10-16
*
Attached particle spawners
raymoo
2016-10-13
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
*
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
*
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
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