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* [CSM] Client side moddingLoic Blot2017-03-13
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-11
* Add ModMetadata API (#5131)Loïc Blot2017-02-08
* Fix incompatibility of ItemStack.to_table() introduced by stack metarubenwardy2017-02-07
* Add ItemStack key-value meta storagerubenwardy2017-02-04
* Derive NodeMetaRef from MetaDataRefrubenwardy2017-02-04
* Make NodeMetaRef::getmeta a non-static memberrubenwardy2017-02-04
* Serverlist: Add ping indicators (#5164)kilbith2017-02-03
* from_table: Fix crash for missing inventory or fieldSmallJoker2017-01-28
* Implement player attribute backend (#4155)Loïc Blot2017-01-27
* Initialize TileAnimationParams to prevent crashes/bugs for legacy invocations...sfan52017-01-24
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-21
* Add Entity get_texture_mod() to Lua APIsapier2017-01-21
* Detach the player from entities on death. (#5077)red-0012017-01-21
* Add particle animation, glowsfan52017-01-18
* Fix typo in alias for deprecated settexturemodsapier2017-01-17
* Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-16
* Make nametag removable with set_nametag_attributes (#5021)Rui2017-01-11
* Performance fix + SAO factorizationRogier2017-01-11
* Add staticdata parameter to add_entity (#5009)Rui2017-01-09
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Breath cheat fix: server sideLoic Blot2017-01-01
* Dont compare short with bool (#4963)adrido2016-12-28
* Fix warning reported by clang (possible bug in Settings lua api)sfan52016-12-21
* Mod security: Allow read-only access to all mod pathsShadowNinja2016-12-20
* Simple decorations: Fix range check for deco->deco_param2Auke Kok2016-12-08
* Simple deco: Allow setting param2 value on placementAuke Kok2016-12-07
* Allow restricting detached inventories to one playersfan52016-11-28
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Fix crash when attached object no longer existsRogier2016-11-13
* Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-02
* Add version APIShadowNinja2016-10-31
* Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat2016-10-31
* Fix overloading problems mentioned by clangLoic Blot2016-10-30
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
* Adding LuaError on attempt to assign vectors with values out of rangeFoghrye42016-10-25
* Emergeblocks: Fix occasional crashRogier2016-10-16
* Attached particle spawnersraymoo2016-10-13
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-08
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-08
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-08
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-06
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Decorations: Generalise 'spawn by' to be used by all decoration typesparamat2016-09-14
* Return nil on empty get_area() (#4508)James Stevenson2016-09-10
span> soft_deps_str = table.concat(soft_deps, ",") retval = retval .. "label[0,0.7;" .. fgettext("Mod:") .. "]" .. "label[0.75,0.7;" .. mod.name .. "]" if hard_deps_str == "" then if soft_deps_str == "" then retval = retval .. "label[0,1.25;" .. fgettext("No (optional) dependencies") .. "]" else retval = retval .. "label[0,1.25;" .. fgettext("No hard dependencies") .. "]" .. "label[0,1.75;" .. fgettext("Optional dependencies:") .. "]" .. "textlist[0,2.25;5,4;world_config_optdepends;" .. soft_deps_str .. ";0]" end else if soft_deps_str == "" then retval = retval .. "label[0,1.25;" .. fgettext("Dependencies:") .. "]" .. "textlist[0,1.75;5,4;world_config_depends;" .. hard_deps_str .. ";0]" .. "label[0,6;" .. fgettext("No optional dependencies") .. "]" else retval = retval .. "label[0,1.25;" .. fgettext("Dependencies:") .. "]" .. "textlist[0,1.75;5,2.125;world_config_depends;" .. hard_deps_str .. ";0]" .. "label[0,3.9;" .. fgettext("Optional dependencies:") .. "]" .. "textlist[0,4.375;5,1.8;world_config_optdepends;" .. soft_deps_str .. ";0]" end end end retval = retval .. "button[3.25,7;2.5,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" .. "button[5.75,7;2.5,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]" if mod.name ~= "" and not mod.is_game_content then if mod.is_modpack then if pkgmgr.is_modpack_entirely_enabled(data, mod.name) then retval = retval .. "button[5.5,0.125;3,0.5;btn_mp_disable;" .. fgettext("Disable modpack") .. "]" else retval = retval .. "button[5.5,0.125;3,0.5;btn_mp_enable;" .. fgettext("Enable modpack") .. "]" end else retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" .. fgettext("enabled") .. ";" .. tostring(mod.enabled) .. "]" end end if enabled_all then retval = retval .. "button[8.95,0.125;2.5,0.5;btn_disable_all_mods;" .. fgettext("Disable all") .. "]" else retval = retval .. "button[8.95,0.125;2.5,0.5;btn_enable_all_mods;" .. fgettext("Enable all") .. "]" end return retval .. "tablecolumns[color;tree;text]" .. "table[5.5,0.75;5.75,6;world_config_modlist;" .. pkgmgr.render_packagelist(data.list) .. ";" .. data.selected_mod .."]" end local function handle_buttons(this, fields) if fields.world_config_modlist then local event = core.explode_table_event(fields.world_config_modlist) this.data.selected_mod = event.row core.settings:set("world_config_selected_mod", event.row) if event.type == "DCL" then pkgmgr.enable_mod(this) end return true end if fields.key_enter then pkgmgr.enable_mod(this) return true end if fields.cb_mod_enable ~= nil then pkgmgr.enable_mod(this, core.is_yes(fields.cb_mod_enable)) return true end if fields.btn_mp_enable ~= nil or fields.btn_mp_disable then pkgmgr.enable_mod(this, fields.btn_mp_enable ~= nil) return true end if fields.btn_config_world_save then local filename = this.data.worldspec.path .. DIR_DELIM .. "world.mt" local worldfile = Settings(filename) local mods = worldfile:to_table() local rawlist = this.data.list:get_raw_list() for i = 1, #rawlist do local mod = rawlist[i] if not mod.is_modpack and not mod.is_game_content then if modname_valid(mod.name) then worldfile:set("load_mod_" .. mod.name, mod.enabled and "true" or "false") elseif mod.enabled then gamedata.errormessage = fgettext_ne("Failed to enable mo" .. "d \"$1\" as it contains disallowed characters. " .. "Only characters [a-z0-9_] are allowed.", mod.name) end mods["load_mod_" .. mod.name] = nil end end -- Remove mods that are not present anymore for key in pairs(mods) do if key:sub(1, 9) == "load_mod_" then worldfile:remove(key) end end if not worldfile:write() then core.log("error", "Failed to write world config file") end this:delete() return true end if fields.btn_config_world_cancel then this:delete() return true end if fields.btn_enable_all_mods then local list = this.data.list:get_raw_list() for i = 1, #list do if not list[i].is_game_content and not list[i].is_modpack then list[i].enabled = true end end enabled_all = true return true end if fields.btn_disable_all_mods then local list = this.data.list:get_raw_list() for i = 1, #list do if not list[i].is_game_content and not list[i].is_modpack then list[i].enabled = false end end enabled_all = false return true end return false end function create_configure_world_dlg(worldidx) local dlg = dialog_create("sp_config_world", get_formspec, handle_buttons) dlg.data.selected_mod = tonumber( core.settings:get("world_config_selected_mod")) or 0 dlg.data.worldspec = core.get_worlds()[worldidx] if not dlg.data.worldspec then dlg:delete() return end dlg.data.worldconfig = pkgmgr.get_worldconfig(dlg.data.worldspec.path) if not dlg.data.worldconfig or not dlg.data.worldconfig.id or dlg.data.worldconfig.id == "" then dlg:delete() return end dlg.data.list = filterlist.create( pkgmgr.preparemodlist, pkgmgr.comparemod, function(element, uid) if element.name == uid then return true end end, function(element, criteria) if criteria.hide_game and element.is_game_content then return false end if criteria.hide_modpackcontents and element.modpack ~= nil then return false end return true end, { worldpath = dlg.data.worldspec.path, gameid = dlg.data.worldspec.gameid } ) if dlg.data.selected_mod > dlg.data.list:size() then dlg.data.selected_mod = 0 end dlg.data.list:set_filtercriteria({ hide_game = dlg.data.hide_gamemods, hide_modpackcontents = dlg.data.hide_modpackcontents }) dlg.data.list:add_sort_mechanism("alphabetic", sort_mod_list) dlg.data.list:set_sortmode("alphabetic") return dlg end