Commit message (Collapse) | Author | Age | |
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* | Add LuaSecureRandom | est31 | 2015-11-08 |
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* | Improve Script CPP API diagnostics | kwolekr | 2015-08-05 |
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* | Add AreaStore data structure | est31 | 2015-07-27 |
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* | Add mod security | ShadowNinja | 2015-05-16 |
| | | | | Due to compatibility concerns, this is temporarily disabled. | ||
* | Add support for the PCG32 PRNG algo (and associated script APIs) | kwolekr | 2015-03-22 |
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* | Use "core" namespace internally | ShadowNinja | 2014-05-08 |
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* | Organize builtin into subdirectories | ShadowNinja | 2014-05-07 |
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* | Add proper lua api deprecated handling | sapier | 2014-04-29 |
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* | Remove dependency on marshal and many other async changes | ShadowNinja | 2014-04-27 |
| | | | | | | | | | | | | This makes a number of changes: * Remove the dependency on marshal by using string.dump and loadstring. * Use lua_tolstring rather than having Lua functions pass string lengths to C++. * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs. * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality. * Don't wait for async threads to shut down. (Is this safe? Might result in corruption if the thread is writing to a file.) * Pop more unused items from the stack * Code style fixes * Other misc changes | ||
* | Add Settings interface for Lua | PilzAdam | 2013-09-10 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |