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path: root/src/script/scripting_game.cpp
Commit message (Collapse)AuthorAge
* Add LuaSecureRandomest312015-11-08
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* Improve Script CPP API diagnosticskwolekr2015-08-05
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* Add AreaStore data structureest312015-07-27
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* Add mod securityShadowNinja2015-05-16
| | | | Due to compatibility concerns, this is temporarily disabled.
* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-22
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* Use "core" namespace internallyShadowNinja2014-05-08
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* Organize builtin into subdirectoriesShadowNinja2014-05-07
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* Add proper lua api deprecated handlingsapier2014-04-29
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* Remove dependency on marshal and many other async changesShadowNinja2014-04-27
| | | | | | | | | | | | This makes a number of changes: * Remove the dependency on marshal by using string.dump and loadstring. * Use lua_tolstring rather than having Lua functions pass string lengths to C++. * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs. * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality. * Don't wait for async threads to shut down. (Is this safe? Might result in corruption if the thread is writing to a file.) * Pop more unused items from the stack * Code style fixes * Other misc changes
* Add Settings interface for LuaPilzAdam2013-09-10
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14