Commit message (Collapse) | Author | Age | |
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* | [CSM] Client side modding | Loic Blot | 2017-03-13 |
| | | | | | | | | | | * rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions | ||
* | Improve Script CPP API diagnostics | kwolekr | 2015-08-05 |
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* | Add mod security | ShadowNinja | 2015-05-16 |
| | | | | Due to compatibility concerns, this is temporarily disabled. | ||
* | Add proper lua api deprecated handling | sapier | 2014-04-29 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |