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* Set fallback content if resolving content vector requires everythingkwolekr2014-12-27
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* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
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* Expose mapgen chunksize in on_mapgen_init callbackskwolekr2014-12-14
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* LuaPerlinNoiseMap: Fix 3d noise safety checkkwolekr2014-12-12
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* Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr2014-12-12
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* LuaPerlinNoiseMap: Prevent invalid memory access when attempting to generate ↵kwolekr2014-12-12
| | | | 3d noise with a buffer created for 2d
* Add support for NoiseParams in minetest.get_perlin() and add docs on ↵kwolekr2014-12-12
| | | | NoiseParams to lua_api.txt
* Settings: Fail on invalid sequence and throw exception for LuaSettingskwolekr2014-12-12
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* Noise: Automatically transform noise maps if neededkwolekr2014-12-10
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* Move get_schematic and read_schematic to l_mapgen.cppkwolekr2014-12-10
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* Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr2014-12-10
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* Noise: Create a deep copy of NoiseParamskwolekr2014-12-10
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* Settings: Sanitize setting name everywhere, not just LuaSettingskwolekr2014-12-09
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* Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparamskwolekr2014-12-09
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* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
| | | | | | | Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups
* Schematics: Fix minetest.place_schematic() when defined by a Lua tablekwolekr2014-12-06
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* Add minetest.clear_registered_biomes() apikwolekr2014-12-06
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* Rewrite generate notification mechanismkwolekr2014-12-06
| | | | | | | Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files
* Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth ↵paramat2014-12-03
| | | | of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack
* LuaSettings: Sanitize setting name stringskwolekr2014-11-30
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* noise: Throw exception on noise allocation failurekwolekr2014-11-29
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* Don't corrupt stepheight when setting other propertiesCiaran Gultnieks2014-11-26
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* Simplify loading of Android version of menuShadowNinja2014-11-20
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* Clean up rollbackShadowNinja2014-11-19
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* Fix warnings and other misc. minor changeskwolekr2014-11-14
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* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
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* Add option 'eased' to NoiseParamsSmallJoker2014-11-13
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Add Generator Element Management frameworkkwolekr2014-11-12
| | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager
* Split up mapgen.cppkwolekr2014-11-01
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* Fix erroneous lua_pop parameterkwolekr2014-10-30
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* Check minetest.hud_change() parameters on conversion (Fix #1714)kwolekr2014-10-30
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* Refactor decoration-related codekwolekr2014-10-29
| | | | | Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros
* Prevent invalid memory access under failure conditionskwolekr2014-10-28
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* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-26
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* Custom collision boxes node property.RealBadAngel2014-10-19
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* Add meshnode drawtype.RealBadAngel2014-10-18
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* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-07
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* Add optional framed glasslike drawtypeBlockMen2014-10-02
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* Add firelike drawtypeTriBlade92014-09-21
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* Split settings into seperate source and header filesShadowNinja2014-09-21
| | | | This also cleans up settings a bit
* Add compression APIShadowNinja2014-09-20
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* Simplify and optimize schematic replacementsShadowNinja2014-09-11
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* Add LuaVoxelManip methods: get_node_at() and set_node_at()kwolekr2014-09-01
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* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-01
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* Add lua exception handling test codesapier2014-08-23
| | | | Catch some error situations when mod used without thinking about it
* Fix LuaJIT exception wrapperKahrl2014-08-23
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* Fix seg fault if popping from empty stack (L-system trees)Craig Robbins2014-08-23
| | | | | | | | | | | | | | | | | | See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Lua
* Add video driver selection to settings menu (based uppon idea from ↵sapier2014-08-23
| | | | webdesigner97)
* Don't call a player event without having player to do a event forsapier2014-08-21
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* Mod profiling supportsapier2014-08-19
| | | | | | | | | Config settings: profiling = true/false (gather statistics) detailed_profiling = true/false (break mod times to callbacks) Chat commands: save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)