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* [CSM] Add `get_node` and `get_node_or_nil`red-0012017-03-13
* [CSM] Add `on_dignode` callback (#5140)red-0012017-03-13
* [CSM] storage + fixesLoic Blot2017-03-13
* [CSM] Improve security for client-sided mods (#5100)red-0012017-03-13
* [CSM] Add local formspecs. (#5094)red-0012017-03-13
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-13
* [CSM] Add client-sided chat commands (#5092)red-0012017-03-13
* [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)Loïc Blot2017-03-13
* [CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-0012017-03-13
* [CSM] Client side moddingLoic Blot2017-03-13
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-11
* Fix wrong meta key in item meta on ItemStack constructionrubenwardy2017-02-22
* Add ModMetadata API (#5131)Loïc Blot2017-02-08
* Fix incompatibility of ItemStack.to_table() introduced by stack metarubenwardy2017-02-07
* Add ItemStack key-value meta storagerubenwardy2017-02-04
* Derive NodeMetaRef from MetaDataRefrubenwardy2017-02-04
* Make NodeMetaRef::getmeta a non-static memberrubenwardy2017-02-04
* Serverlist: Add ping indicators (#5164)kilbith2017-02-03
* Tell on_punch to expect a return valueDuane Robertson2017-02-01
* from_table: Fix crash for missing inventory or fieldSmallJoker2017-01-28
* Make entity on_punch have same signature and behaviour as player on_punchsapier2017-01-28
* Implement player attribute backend (#4155)Loïc Blot2017-01-27
* Initialize TileAnimationParams to prevent crashes/bugs for legacy invocations...sfan52017-01-24
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Remove os.exit from the Lua secure sandbox (#5090)Loïc Blot2017-01-21
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-21
* Add Entity get_texture_mod() to Lua APIsapier2017-01-21
* Detach the player from entities on death. (#5077)red-0012017-01-21
* Add particle animation, glowsfan52017-01-18
* Fix typo in alias for deprecated settexturemodsapier2017-01-17
* Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-16
* Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-15
* Make nametag removable with set_nametag_attributes (#5021)Rui2017-01-11
* Performance fix + SAO factorizationRogier2017-01-11
* Add staticdata parameter to add_entity (#5009)Rui2017-01-09
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Add 2D sheet animation for nodessfan52017-01-02
* Move TileAnimation code to seperate filesfan52017-01-02
* Breath cheat fix: server sideLoic Blot2017-01-01
* Dont compare short with bool (#4963)adrido2016-12-28
* Make minetest abort on lua panicRogier2016-12-24
* Fix warning reported by clang (possible bug in Settings lua api)sfan52016-12-21
* Security: Fix resolving of some relative pathsShadowNinja2016-12-20
* Mod security: Allow read-only access to all mod pathsShadowNinja2016-12-20
* Simple decorations: Fix range check for deco->deco_param2Auke Kok2016-12-08
* Simple deco: Allow setting param2 value on placementAuke Kok2016-12-07
* Allow restricting detached inventories to one playersfan52016-11-28
* Limit light_source in the engine (#4814)juhdanad2016-11-28
* Fix secure io.linesShadowNinja2016-11-24