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* Fix code style of async APIShadowNinja2014-04-27
* Remove dependency on marshal and many other async changesShadowNinja2014-04-27
* Only push the Lua error handler onceShadowNinja2014-04-27
* Add support for dpi based HUD scalingsapier2014-04-27
* Remove liquid_finite and weatherproller2014-04-18
* Fix all warnings reported by clangSfan52014-04-15
* Use integers instead of float valuesBlockMen2014-04-12
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
* Add third person viewBlockMen2014-04-12
* Add support for named threads (atm linux only)sapier2014-04-09
* Minor fixes for file/modlist download in mainmenusapier2014-04-09
* Cleanup client init states by bumping protocol versionsapier2014-04-08
* Add more informative error messages for inventory and item method errorsShadowNinja2014-03-15
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-15
* Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja2014-03-15
* Make sure we get a stacktrace for as many lua errors as possibleSfan52014-03-15
* Pass arguments by referenceSelat2014-03-12
* Correct misleading detached inventory error messageCiaran Gultnieks2014-03-09
* Update set_mapgen_params and set_gen_notify Lua API to use new flag formatkwolekr2014-03-08
* Remove "Server -!- " prefix from player messagesShadowNinja2014-02-27
* Fix g_settings not being includedSfan52014-02-16
* Schematic: Add force_placement parameter to minetest.place_structure APIkwolekr2014-02-15
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
* Define strlcpy on platforms that do not have itkwolekr2014-02-09
* Add capability to read table flag fields from Lua APIkwolekr2014-02-09
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Fix invalid check for fread error on extracting zipsapier2014-02-07
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
* Fix crash when a error occurs in a globalstep callbackShadowNinja2014-02-03
* Add minetest.kick_player(name, reason)sapier2014-02-03
* Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola2014-02-01
* Add player:set_sky() with simple skybox supportPerttu Ahola2014-02-01
* New HUD element - waypoint.RealBadAngel2014-01-26
* Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja2014-01-23
* LuaVoxelManip: Add get_param2_data and set_param2_datakwolekr2014-01-19
* Schematic: Read slice probability table from schematic descriptorskwolekr2014-01-19
* Add formspec tableKahrl2014-01-13
* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-13
* Fix some errors reported by clang static analyzer.Ilya Zhuravlev2014-01-13
* Add maximum recursion depth to read_json_valueShadowNinja2014-01-11
* Rename get_json_value to read_json_valueShadowNinja2014-01-11
* Add InvRef::get/set_lists()ShadowNinja2014-01-11
* Add forceloadingNovatux2014-01-11
* Fix absence of images when compiled with RUN_IN_PLACE=0.Ilya Zhuravlev2014-01-05
* Fix enum element name in Lua HUD code (position vs. pos)kaeza2013-12-31
* Fix InventoryList reading orderShadowNinja2013-12-30
* Bugfix to get_all_craft_recipes.RealBadAngel2013-12-21
* Don't throw a error when writing JSON failsShadowNinja2013-12-18
* Log guilty node name when allow_metadata_inventory_move/put/take failsKahrl2013-12-18
* Add 'minetest.write_json'ShadowNinja2013-12-18