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* Fix memory leak in ::safeLoadFile (#4730)Zeno-2016-11-05
* Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-02
* Add version APIShadowNinja2016-10-31
* Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat2016-10-31
* Fix overloading problems mentioned by clangLoic Blot2016-10-30
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
* Adding LuaError on attempt to assign vectors with values out of rangeFoghrye42016-10-25
* Emergeblocks: Fix occasional crashRogier2016-10-16
* Attached particle spawnersraymoo2016-10-13
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-08
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-08
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-08
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-06
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-06
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Make some maps unordered to improve performanceLoic Blot2016-10-05
* Decorations: Generalise 'spawn by' to be used by all decoration typesparamat2016-09-14
* Return nil on empty get_area() (#4508)James Stevenson2016-09-10
* Make getStackMax return the correct maximal stack sizeSmallJoker2016-09-08
* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-08
* Make plantlike drawtype more funAuke Kok2016-08-26
* Script API: Make the craft recipe field 'method' consistentSmallJoker2016-08-18
* couple of memory leaks fixes.David Carlier2016-08-10
* Lua->C getintfield() use lua_tointeger (#4408)Tomas2016-08-10
* Fixes for compiling with a newer (system) jsoncpp (#4429)Rogier-52016-08-10
* Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers ...Ner'zhul2016-08-10
* Fix l_request_insecure_environment not ignoring all whitespace (#4395)Dorian Wouters2016-08-04
* Adding minetest.clear_craftFoghrye42016-07-05
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Mapgen: Refactor mapgen creation and managementkwolekr2016-07-03
* Player: New get_look, set_look APIraymoo2016-06-24
* Make node timers more efficientEkdohibs2016-06-11
* Server: Add reason for leave to `on_leaveplayer` callbacksDiego Martinez2016-06-11
* Biome API: Add per-biome riverbed material and depthparamat2016-06-05
* Change internal type for seeds to s32kwolekr2016-06-04
* Add minetest.check_password_entry callbackest312016-05-30
* Remove unused code in s_security.cpp (#4172)Zeno-2016-05-30
* Particles: Add option to remove particles on collisionAuke Kok2016-05-28
* Add base64 encoding and decoding to the lua api. (#3919)red-0012016-05-27
* Fix MgStoneType and BiomeType enum nameskwolekr2016-05-27
* Move biome calculation to BiomeGenkwolekr2016-05-27
* Pathfinder: Fix styleest312016-05-01
* Add option to not send pre v25 init packetest312016-03-15
* Much better API for auth.{cpp, h}est312016-03-15
* Allow nodes to specify which sides to connect to.Auke Kok2016-03-12
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* Add consistent monotonic day counter - get_day_count()Auke Kok2016-03-09