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* Add proper lua api deprecated handlingsapier2014-04-29
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* Fix code style of async APIShadowNinja2014-04-27
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* Remove dependency on marshal and many other async changesShadowNinja2014-04-27
| | | | | | | | | | | | This makes a number of changes: * Remove the dependency on marshal by using string.dump and loadstring. * Use lua_tolstring rather than having Lua functions pass string lengths to C++. * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs. * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality. * Don't wait for async threads to shut down. (Is this safe? Might result in corruption if the thread is writing to a file.) * Pop more unused items from the stack * Code style fixes * Other misc changes
* Only push the Lua error handler onceShadowNinja2014-04-27
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* Add support for dpi based HUD scalingsapier2014-04-27
| | | | | | Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen
* Remove liquid_finite and weatherproller2014-04-18
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* Fix all warnings reported by clangSfan52014-04-15
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* Use integers instead of float valuesBlockMen2014-04-12
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* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
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* Add third person viewBlockMen2014-04-12
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* Add support for named threads (atm linux only)sapier2014-04-09
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* Minor fixes for file/modlist download in mainmenusapier2014-04-09
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* Cleanup client init states by bumping protocol versionsapier2014-04-08
| | | | | | | | | | Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready Handle clients with protocol version < 23 (almost) same way as before Make client tell server about it's version Add client state to not send bogus player position updates prior init complete Add access to statistics information (peer connction time,rtt,version) Fix clients standing stalled in world while preloading item visuals (new clients only) Add get_player_information to read client specific information from lua
* Add more informative error messages for inventory and item method errorsShadowNinja2014-03-15
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* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-15
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* Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja2014-03-15
| | | | | | | | This reverts commit 362ef5f6ced862daa4733034810d0b07e2ad5d89. Stack tracebacks couldn't be generated in LuaError::LuaError anyway and this caused a second, empty traceback in most cases. In cases where there wasn't annother traceback the stack had already unwound and the traceback was empty.
* Make sure we get a stacktrace for as many lua errors as possibleSfan52014-03-15
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* Pass arguments by referenceSelat2014-03-12
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* Correct misleading detached inventory error messageCiaran Gultnieks2014-03-09
| | | | Looks like a bit of hasty copying and pasting from s_item.cpp.
* Update set_mapgen_params and set_gen_notify Lua API to use new flag formatkwolekr2014-03-08
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* Remove "Server -!- " prefix from player messagesShadowNinja2014-02-27
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* Fix g_settings not being includedSfan52014-02-16
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* Schematic: Add force_placement parameter to minetest.place_structure APIkwolekr2014-02-15
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* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
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* Define strlcpy on platforms that do not have itkwolekr2014-02-09
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* Add capability to read table flag fields from Lua APIkwolekr2014-02-09
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* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
| | | | | Remove flagmask field from set_mapgen_params table Add small bits of needed documentation
* Fix invalid check for fread error on extracting zipsapier2014-02-07
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* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
| | | | | | MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems.
* Fix crash when a error occurs in a globalstep callbackShadowNinja2014-02-03
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* Add minetest.kick_player(name, reason)sapier2014-02-03
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* Add player:override_day_night_ratio() for arbitrarily controlling sunlight ↵Perttu Ahola2014-02-01
| | | | brightness
* Add player:set_sky() with simple skybox supportPerttu Ahola2014-02-01
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* New HUD element - waypoint.RealBadAngel2014-01-26
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* Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja2014-01-23
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* LuaVoxelManip: Add get_param2_data and set_param2_datakwolekr2014-01-19
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* Schematic: Read slice probability table from schematic descriptorskwolekr2014-01-19
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* Add formspec tableKahrl2014-01-13
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* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-13
| | | | | | | Use tables for adding particles, deprecate former way. separate particles(pawner) definition, add default values, work with no arguments
* Fix some errors reported by clang static analyzer.Ilya Zhuravlev2014-01-13
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* Add maximum recursion depth to read_json_valueShadowNinja2014-01-11
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* Rename get_json_value to read_json_valueShadowNinja2014-01-11
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* Add InvRef::get/set_lists()ShadowNinja2014-01-11
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* Add forceloadingNovatux2014-01-11
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* Fix absence of images when compiled with RUN_IN_PLACE=0.Ilya Zhuravlev2014-01-05
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* Fix enum element name in Lua HUD code (position vs. pos)kaeza2013-12-31
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* Fix InventoryList reading orderShadowNinja2013-12-30
| | | | Lua does not guarantee that the indexes of a table will be in numerical order.
* Bugfix to get_all_craft_recipes.RealBadAngel2013-12-21
| | | | Indexes for empty slots shall not be skipped.
* Don't throw a error when writing JSON failsShadowNinja2013-12-18
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* Log guilty node name when allow_metadata_inventory_move/put/take failsKahrl2013-12-18
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