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Commit message (Collapse)AuthorAge
* Move script_run_callbacks to LuaShadowNinja2013-12-07
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* Use a table in set_physics_override()PilzAdam2013-12-03
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* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-03
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* Shaders rework.RealBadAngel2013-12-03
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* Fix broken async locking in release buildsapier2013-12-03
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* Fix MinGW buildSfan52013-12-01
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* Cleanup jthread and fix win32 buildsapier2013-12-01
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* Decoration: Add schematic Y-slice probability supportkwolekr2013-12-01
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* Add error handler to async stepShadowNinja2013-11-30
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* Optimize table creationShadowNinja2013-11-30
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* Add minetest.swap_nodeNovatux2013-11-30
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* Fix MSVC build.Ilya Zhuravlev2013-11-30
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* LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, ↵kwolekr2013-11-30
| | | | made optional this time; also fixed a slight bug with night values being ignored
* LuaVoxelManip: Add get_light_data() and set_light_data()kwolekr2013-11-30
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* Fixed potential NULL pointer and leak when setting node metadataMetaDucky2013-11-29
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* Fix broken thread stop handlingsapier2013-11-30
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* Fix old gcc buildsapier2013-11-29
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* Fix modstore/favourites hang by adding asynchronous lua job supportsapier2013-11-29
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* Rollback fixes and get_node_actionsShadowNinja2013-11-27
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* Fix line_of_sight (AGAIN)sapier2013-11-25
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* Fix possible implicit conversion of NULL to std::stringkwolekr2013-11-21
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* LuaVoxelManip: Update parameter index of set_lighting()kwolekr2013-11-21
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* Fix issue #1009 (minetest.get_connected_players() returns non-existing players)kwolekr2013-11-17
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* Decoration: Stop DecoSimple::resolveNodeNames from complaining about no node ↵kwolekr2013-11-17
| | | | | | | | name if decolist is used Fix warning message for spawnby nodes Prevent type-punning warning caused by casting enum to int
* Fix invalid listname and listsize not handled correctly in set_sizesapier2013-11-16
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* fixed array limit check when reading Lua specialtiles tableMetaDucky2013-11-16
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* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
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* Fix invalid usage of temporary object in mainmenu json conversionsapier2013-11-11
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* Add a callback: minetest.register_on_craft(itemstack, player,Novatux2013-11-01
| | | | | | old_craft_grid, craft_inv) and minetest.register_craft_predict(itemstack, player, old_craft_grid, craft_inv)
* Add set_name(), set_count(), set_wear() and set_metadata() to Lua ItemStackPilzAdam2013-09-28
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* Show git hash in version string at top left corner of windowKahrl2013-09-28
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* Re-fix hud_change stat argument retrievalkwolekr2013-09-26
| | | | | Conflicts: src/script/lua_api/l_object.cpp
* Fix some warnings and other minor detailskwolekr2013-09-16
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* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-16
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* Always use builtin JThread librarykwolekr2013-09-15
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* Add offset to automatic_face_movement_dirPilzAdam2013-09-10
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* Allow non-string arguments for minetest.is_yes()PilzAdam2013-09-10
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* Add Settings interface for LuaPilzAdam2013-09-10
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* Add minetest.get_gametime() API function, that returns the number of seconds ↵Novatux2013-09-08
| | | | since the world was created.
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-05
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* Add minetest.parse_json, engine.parse_jsonKahrl2013-09-02
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* Fix umlauts/special character issue in lua gettextBlockMen2013-08-19
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* Allow SIGINT to kill mainmenu againKahrl2013-08-19
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* Add translation for main menusapier2013-08-17
| | | | Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Add support for entities to automatic face movement directionsapier2013-08-13
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* Decoration: Fix schematic probability mess with new MTS file versionkwolekr2013-08-11
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* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-06
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* Allow mods to listen to cheat detections using minetest.register_on_cheat()Perttu Ahola2013-08-04
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* Add replacements to schematicsPilzAdam2013-08-03
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