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* script: Move SAO usability check so that it covers all functions (#9698)sfan52020-04-18
* Optimize get_objects_inside_radius calls (#9671)Loïc Blot2020-04-16
* Fix parsing JSON with large integers (#9674)sfan52020-04-15
* scriptapi: Some small optimizations to value pushing (#9669)sfan52020-04-14
* Improve waypoints and add image variant (#9480)Lars Müller2020-04-11
* Formspecs: Add state-selection to style elements (#9378)Hugues Ross2020-04-11
* Fix broken config check in 659245asfan52020-04-11
* Reduce ServerEnvironment propagation (#9642)Loïc Blot2020-04-11
* Drop content_sao.{cpp,h}Loic Blot2020-04-11
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11
* Move serveractiveobject & unitsaoLoic Blot2020-04-11
* Various features and fixessfan52020-04-11
* Implement minetest.sound_fade()sfan52020-04-11
* scriptapi: Sort out ServerEnvironment / Environment distinction properlysfan52020-04-11
* A few initialization cleanupssfan52020-04-11
* Work around LuaJIT issues on aarch64 (#9614)sfan52020-04-08
* Overall improvements to log messages (#9598)sfan52020-04-08
* Fix 'the the' typos in comments (#9554)LNJ2020-04-04
* minetest.get_content_id: error if the node does not exist (#9458)HybridDog2020-03-11
* minetest,get_connected_players: Return empty table at load time (#9493)sfan52020-03-10
* Fix star visilibity and documentation (since 946c03c6)Jordan Snelling2020-03-08
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
* Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ...Wuzzy2020-03-05
* Fix core.get_player_by_name() returning unusable ObjectRefsfan52020-03-03
* Fix core.get_connected_players() returning unusable ObjectRefssfan52020-03-03
* Fix potential problem with core.get_connected_players()sfan52020-02-25
* Move core.get_connected_players() implementation to C++sfan52020-02-23
* Refactor Script API's log_deprecatedsfan52020-02-23
* Script API: Document ObjectRef handling in a commentsfan52020-02-23
* Script API: Check that SAOs are still usable before attempting to use themsfan52020-02-11
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01
* Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#...SmallJoker2020-01-25
* Remove unused weight property from objects (#9320)Wuzzy2020-01-22
* Use appropriate LC_ locale macro for Windows (#9230)Montandalar2019-12-24
* Attachments: Fix interpolation from (0,0,0) after detachSmallJoker2019-12-07
* Add z-index management to HUDPierre-Yves Rollo2019-12-06
* [CSM] Fix and improve minetest.get_language()sfan52019-11-11
* [CSM] Implement minetest.get_csm_restrictions()sfan52019-11-11
* Fix camera:get_offset() in CSMsfan52019-11-11
* [CSM] Expose more env functionssfan52019-11-11
* Refactor CSM restriction code a bitsfan52019-11-11
* Call on_secondary_use when object is right-clickedsfan52019-11-10
* [CSM] Remove non-functional minetest.get_day_count()sfan52019-11-09
* Introduce get_modpath() for CSMsfan52019-11-09
* Load client mods into memory before execution.sfan52019-11-09
* Refactor loading of Lua code with mod securitysfan52019-11-09
* Change some usages of "deprecated" to "obsolete" (#9062)random-geek2019-10-29
* Allow calling ItemStack with no arguments (#8783)Paul Ouellette2019-10-23
* Fix some reference counters (memleak) (#8981)SmallJoker2019-09-24
* Punchwear (improved) (#8959)sfan52019-09-22