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Author
Age
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*
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-07-03
*
Mapgen: Refactor mapgen creation and management
kwolekr
2016-07-03
*
Player: New get_look, set_look API
raymoo
2016-06-24
*
Make node timers more efficient
Ekdohibs
2016-06-11
*
Server: Add reason for leave to `on_leaveplayer` callbacks
Diego Martinez
2016-06-11
*
Biome API: Add per-biome riverbed material and depth
paramat
2016-06-05
*
Change internal type for seeds to s32
kwolekr
2016-06-04
*
Add minetest.check_password_entry callback
est31
2016-05-30
*
Remove unused code in s_security.cpp (#4172)
Zeno-
2016-05-30
*
Particles: Add option to remove particles on collision
Auke Kok
2016-05-28
*
Add base64 encoding and decoding to the lua api. (#3919)
red-001
2016-05-27
*
Fix MgStoneType and BiomeType enum names
kwolekr
2016-05-27
*
Move biome calculation to BiomeGen
kwolekr
2016-05-27
*
Pathfinder: Fix style
est31
2016-05-01
*
Add option to not send pre v25 init packet
est31
2016-03-15
*
Much better API for auth.{cpp, h}
est31
2016-03-15
*
Allow nodes to specify which sides to connect to.
Auke Kok
2016-03-12
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
*
Add consistent monotonic day counter - get_day_count()
Auke Kok
2016-03-09
*
Add AreaStore custom ID API
ShadowNinja
2016-03-07
*
Implement AreaStore serialization
ShadowNinja
2016-03-07
*
Move AreaStore container selection logic into getOptimalImplementation
ShadowNinja
2016-03-07
*
Move AreaStore to util
ShadowNinja
2016-03-07
*
Simplify AreaStore ID management
ShadowNinja
2016-03-07
*
s_env.{cpp, h} cleanups
est31
2016-03-07
*
Add minetest.register_lbm() to run code on block load only
est31
2016-03-07
*
Use LuaErrors in security check macros
ShadowNinja
2016-03-07
*
Require minetest.request_http_api to be called from the mod's main scope
Jeija
2016-03-03
*
Fix main menu being unable to set secure settings
ShadowNinja
2016-03-03
*
Remove debug.getupvalue from the Lua sandbox whitelist
ShadowNinja
2016-03-03
*
Fix minetest.request_insecure_environment() always returning nil
Jeija
2016-02-26
*
Add Lua interface to HTTPFetchRequest
Jeija
2016-02-22
*
Ignore spaces in secure.trusted_mods setting
Jeija
2016-02-19
*
Require request_insecure_environment to be called from the mod's main scope
ShadowNinja
2016-02-19
*
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
*
Add '/clearobjects quick'
Kahrl
2016-02-11
*
Don't print whole json data buffer to errorstream on error
est31
2016-01-28
*
Fix C++11 compilability
est31
2016-01-23
*
Allow per-tiles culling.
Auke Kok
2016-01-20
*
Show infotext with description for item entities
RealBadAngel
2016-01-18
*
Make ItemStack:set_count(0) clear the item stack
sfan5
2016-01-15
*
Liquids: Flow into and destroy 'floodable' nodes
paramat
2016-01-07
*
Revert "Add support for using arbitrary meshes as items"
Sapier
2015-12-29
*
Add support for using arbitrary meshes as items
Sapier
2015-12-29
*
Fix lua object:get_properties() being broken
Sapier
2015-12-21
*
Fix missing pop
est31
2015-12-20
*
Add support for limiting rotation of automatic face movement dir entitys
Sapier
2015-12-19
*
Add option to give every object a nametag
BlockMen
2015-12-15
*
Fix threshold type
est31
2015-12-07
*
Mapgen: Add propagate_shadow bool to calcLighting
paramat
2015-12-07
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