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* Make minetest.debug accept multiple parameters; convert them to stringKahrl2013-06-21
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* Add drowningPilzAdam2013-06-19
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* Decoration: Change divlen to sidelenkwolekr2013-06-17
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* Add initial Decoration support, many misc. improvements & modificationskwolekr2013-06-17
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* Lazy sunday typo fixing. s/unban_player_of_ip/unban_player_or_ip/gKahrl2013-06-16
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* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-06
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* Corrected segfault when registering new biomes.sweetbomber2013-06-03
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* Fix missing find_path and line_of_sightsapier2013-06-01
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* Fix some nullptr exceptions when handling invalid node inventoriesMetaDucky2013-06-01
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* Fix minetest.get_inventory(loc) always returning nil for "node" type locMetaDucky2013-06-01
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* Fixed wrongly named invref:get_location() table members for nodes.MetaDucky2013-05-26
| | | | Makes the result compatible with the minetest.get_inventory(location) param.
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
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* Fix itemstack:add item not working correctsapier2013-05-25
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)